NWN2 Character Development information

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White Warlock
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NWN2 Character Development information

Post by White Warlock »

In the list below, taken from this thread here, is it up-to-date, and can an updated copy of it be placed in a documentations forum within the 'new player' area?
Veilan wrote: Playable Races

The only races that are not (yet) free to pick from the start are planetouched - Aasimar, Tiefling, Genasi. These are pending Thangorn's Tiefling testing proposal and further Admin debate. It is likely they will be added at a later date.

Level Adjustment

Level enhanced races are supported, and will follow the NWN 2 vanilla system. Please bear in mind that the infrastructure to support them may not be in place on our first live server, Silverymoon, and also strongly consider sending in a bio for approval by the local DM team where you wish to play.

Core Classes

ALFA supports all core classes from the start, with two exceptions:

Favoured Souls are not available for the live start, but principally supported. It is our strong hope their adjustments, balance and story wise, will be finalised within the first week after live and then be cleared for creation.

Warlocks are available per Admin decision. There are tech issues that have yet to be resolved, so as a warning, there will be adjustments.

Spirit Shamans are available for the live start, but they may be subject to later changes in their features. So they are cleared for creation, but you would have to expect the possibility of later adjustments.

Of course, also keep in mind that ALFA expects strong roleplay for the core classes - a cleric must be within the permittable alignments of their deity, a druid has to follow a nature deity, and so on - luckily, NWN 2 already shuttles characters along the proper choices there :).

Prestige Classes

There is no complete list of adjustments and alterations to prestige classes yet, however, as they are not important for a live start, this is not going to delay our launch. When planning for a PrC, please let roleplaying concerns and the development of your character drive your decisions, aiming for one from the first level may not be in spirit with ALFA's approach for hardcore roleplaying.
That said, you can expect that Frenzied Berserkers and Red Dragon Disciples will not become available in ALFA.

Feats

ALFA altered the following feats:
  • Able Learner
    This feat is available at character level one only.
  • Circle Kick
    This feat is unavailable in ALFA.
  • Dash
    This feat is principally unavailable in ALFA, but due to technical limitations, can be selected at level 1. Characters that are created with it can expect to lose it, though (no, they're not going to get accused of trying to exploit anything - we're sorry we can't offer any clean technical solution at this point :().
  • Mind over Body
    In addition to its hit point benefits, this feat will give +1 armour class, in the form of an ooc no drop, no sell item the character will receive when leaving the start area.
  • Resistance to Energy (acid, cold, fire, lightning, sonic)
    All instances of this feat are unavailable in ALFA.
  • Toughness
    This feat is available at character level one only.
Skills

This is what we've done to skills so far:
  • Synergies
    Where ALFA uses its own coding to determine the result of a skill check, skill synergy boni apply. Sadly, we cannot yet make them available across the bank.
  • Heal
    ALFA's heal skill follows the 3.5 rules as best as we can. The NWN 2 instant hit point recovery kits will not be available - if you see them, please kindly inform your local DM team :).
  • Set Trap
    This skill is unavailable in ALFA. You can currently still take ranks in it pending a later fix, but you will not find traps to be used in conjunction with it - if you do, please kindly inform your local DM team ;).
  • Use Magic Device
    This skill works according to 3.5 rules for scroll activation.
We plan to eventually move to a skill system that is much closer to PnP - that means, we will have subsets of the knowledge and perform skills and such things. Existing characters will be allowed to reallocate skill points then, in a controlled fashion.

Animal Companions and Familiars

Currently we have no changes for these, but there may well be some further down the road.

Cleric available Domains and Domain Spell Lists

Same - none yet, but expect some in the future. Of course, remember - in ALFA, you are only supposed to select clerical domains that are actually supported by your deity.

Spells

Once again, due to the fixes Obsidian adopted from the wider community, ALFA has not yet rolled out any alterations of its own - there are certainly going to be some, however.

Fun

Is now mandatory.
Avaz wrote:Great list, Veilan. Might wanna mention all crafting is out, too.
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