That's not entirely true. The option on the inspirations is self or one ally, usually (I'm guessing that "inspire competence" can't apply to oneself because the only thing one could use that for oneself for would be to inspire oneself to competence ... better?)AcadiusLost wrote:Note also that the Competence bonuses apply to the bard him/herself as well in NWN2, whereas they don't in PnP- I actually like the flavor added by the inspiration not being a bonus to oneself (and useless in soloing).
d20srd.org wrote:Inspire Courage (Su)
A bard with 3 or more ranks in a Perform skill can use song or poetics to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities.
d20srd.org wrote:Inspire Competence (Su)
A bard of 3rd level or higher with 6 or more ranks in a Perform skill can use his music or poetics to help an ally succeed at a task.
d20srd.org wrote:Inspire Greatness (Su)
A bard of 9th level or higher with 12 or more ranks in a Perform skill can use music or poetics to inspire greatness in himself or a single willing ally within 30 feet, granting him or her extra fighting capability.
Presumably, the countersong and the song of freedom can apply to oneself, being that the subjects of those abilities are effects, and there's little need for fascinate/suggestion/mass suggestion to apply to oneself.d20srd.org wrote:Inspire Heroics (Su)
A bard of 15th level or higher with 18 or more ranks in a Perform skill can use music or poetics to inspire tremendous heroism in himself or a single willing ally within 30 feet.
Obviously all quite different from NWN1 and NWN2 implementations of bardic music, and obviously abilities that're highly party-friendly, but certainly not useless while soloing.