There are games for that mentality:ThinkTank wrote:*skips reading blather*
You get saves vs an illusion spell if it says you do in the spell boxtext, the only NPCs that get to do so are the ones the DM thinks are relivant. Every mook sitting drinking their brains to mush in your local dive dont count a relivant people, hell you dont even get XP for killing them; eg: they are furniture. Furniture doesnt give a damn about you or your spells unless you start throwing fireballs around and screaming bloody murder.
http://www.blackdagger.org/
The rest of us are here for immersive role playing, something that demands the maintenance of verisimilitude, which is destroyed by the attitude that all NPCs that the DM isn't controlling are furniture.
I said that disguise self has a good chance at standing up to the scrutiny of one person, and might even be worthwhile against two. Against a group of four to five, a caster would, in all likelihood, be discovered, and aught to cast the spell intending to just buy some time. A greater spell focus in illusion would make a spell like Seeming (by then DC 23-25; I'd strongly reccomend slapping on a Fox's Cunning before the seeming. Make them suckers with the will saves roll a natural 20) much more viable against four or five people or even against a crowd, as long as the disguise didn't draw the scrutiny of double-digit numbers of people.Magonushi wrote:However in situations where only 4-5 people are present, close observation of the other parties is commonplace, which increases the chance those observers have at making their saves due to modifiers.
(if they have to roll natural 20s, you've an 81.45% chance of success against four people, but you're down at 59.87% at 10 people)