Mulu raised four concerns - players ignoring everything around them for crafting at the table; people dashing out after server reset to find spawned rare materials; people hoarding in their pchests; and people spending hours mining, thus ignoring RP.Fionn wrote:I hate customer service. If I have to spend my time parsing logs so I can poove (even to myself) that somebody deserves a spanking, I'm going to be seriously questioning how to stop it in the toolset.NESchampion wrote:Then you spank them for it. Done and done.Mulu wrote:I've seen a before and after where crafting was introduced to a high rp server. It was a disaster. People standing at crafting tables, still wearing full plate, ignoring everything around them; people dashing out at server reset to find rare crafting components, and hoarding any extras in their PChests; people spending hours and hours trying to mine ore and thus being unavailable for multiplayer rp.
If you see a player ignoring his surroundings for crafting (i.e. not emoting what he's doing, not talking to other characters) you pull him aside briefly and ask him why. No good reason, you warn him that this is an RP server (seeing as we have an application, I see no issue here); if he continues, dock him XP or disallow him access to crafting for a while, until he's shown sufficient RPing consistency.
If you see people dashing for resources at server reset, there's a few solutions. First, make resources spawn at random time intervals after restart; second, global ALFA rule - no gathering crafting resources until 30 minutes have passed on a server restart (gives time to organize a group to go find them; DMs can setup some stuff if they want). Not perfect, but no system is, and the exploitability is pretty low here.
If people are hoarding in Pchests, set a weight and item limit for them (say 10 items or 100 lbs, whichever is reached first). If a hunk of metal ore weighs 15 lbs, you can't hoard much. Hell, you can even restrict crafting items if you wanted.
If people are spending hours mining and ignoring RP, take them aside and ask them why. Warn him, dock him XP if it keeps happening, or remove his crafting privelages. Or if you like, drop some mobs on him if he's soloing caves for ore.
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I know that DMs are here to have fun, and believe me I want them to enjoy what they do. But sometimes a DM has to use the painstick; not everything can be coded to be non-exploitable 100% of the time, because that's not how things work. That's not saying we shouldn't aim for controls; but DMs are as important to keeping the rules as coders are.