OOC spell graphical effects, should they be removed?
Moderator: ALFA Administrators
- Grand Fromage
- Goon Spy
- Posts: 1838
- Joined: Sat Jan 03, 2004 9:04 am
- Location: Chengdu, Sichuan, China
Not too hard to make a VFX wand that will light up your NPCs if that's all you want.Grand Fromage wrote:I use them all the time on NPCs, purely for vfx properties... so I voted 3. Not that it matters at this point, considering the voting results so far.
PC: Bot (WD)
Code: Select all
----- ----- ----- -----
/ \ / \ / \ / \
/ RIP \ / RIP \ / RIP \ / RIP \ /
| | | | | | | | |
*| * * |* *| * * |* *| * * |* *| * * |* *|
_)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_(
- Overfilled Cup
- Orc Champion
- Posts: 437
- Joined: Tue Apr 05, 2005 6:45 am
- Overfilled Cup
- Orc Champion
- Posts: 437
- Joined: Tue Apr 05, 2005 6:45 am
- ç i p h é r
- Retired
- Posts: 2904
- Joined: Fri Oct 21, 2005 4:12 pm
- Location: US Central (GMT - 6)
I'm sure you know this (I'm repeating it for the people who don't) but you can place VFX on NPCs or objects by using the command "dm_visualeffect ## dd". Where ## is the VFX number, and dd is the duration in seconds. If you leave the duration field blank, the effect is permanent (assuming that effect can be given a duration at all, ie not a fireball).Grand Fromage wrote:I use them all the time on NPCs, purely for vfx properties... so I voted 3. Not that it matters at this point, considering the voting results so far.
More difficult if you don't know the numbers offhand, of course.