What's the most important PA issue to you?

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So which is more important? (Read thread first)

Poll ended at Thu Nov 03, 2005 4:11 pm

Option 1!
4
6%
Option 2?
5
7%
Option 3.
11
15%
Option 4...
20
28%
Option: 5
6
8%
Option; 6
25
35%
Option 7!!!??!!?? (specify in a reply)
0
No votes
 
Total votes: 71

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idoru
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What's the most important PA issue to you?

Post by idoru »

One of the most difficult things to face in admin is the realisation that there's any number of cool things you could do, but there is not enough time to do them all. I have a number of outstanding PA issues, and I'd like to simply poll the players on which issue they feel is the most crucial - that's the one I'd handle first. The issues are:

1. Big APM makeover. The old one is getting badly out of date, and I personally find the text hard to read, as RP-ish as it is. The chapters are sometimes disorganised and hard to get into. It's also much too long, with plenty of info that is readily available elsewhere. I would give it a very critical look, cut anything that I think is irrelevant, possibly rework the design, and make everything nice and shiny. I may also try to create a website version for easy reference. This would take a lot of time and work though.

2. Small APM update. If you're more or less happy with the APM as it is, I can simply toss in the rule changes and whatever else needs to be updated. Quick and simple, which leaves time for the other issues here.

3. ALFA Herald. I know, I know... Hasn't been one in a while now.

4. New dispute rules and procedures. As all the recent drama has probably shown, the dispute rules could use some additions. Also, the rules for how a dispute is meant to be handled step by step are extremely vague.

5. Guilds. While the overall PR duties lie with the Lead admin, PA is in charge of ALFA's various guilds on other websites, like NWC and NWvault. These are badly neglected at the moment. They could probably draw in a lot more applicants if someone paid attention to them every once in a while.

6. Global events. Together with Fluff I could see if we can actually get one to work, this time. Judging by ALFA's previous experiences, this is a monumental task, but I'd be willing to give it a go. Rather than a global "plot", which tends to end up being just one group of high-levels running around all over Faerun, I'd like to focus more on a global "event", a major in-game happening that affects all or most servers. DMs would then be relatively free to spin their own plots revolving around that event.

7. Other. Explain what you mean, please. Don't tick this one if you want me to go play some single player mods instead, I need no encouragement to do that. :P

Obviously I'm going to try my best to have a go at all these before the end of my term, but the ones higher on my list are considerably more likely to get done...

The poll runs for 7 days.

EDIT: Oh right! If you want to come aboard as a staffer and do one of these tasks for me that would be just lovely too. Send me a PM.
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Murky Majare
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Post by Murky Majare »

Go for the ALFA Herald.


The APM does not really need any changes, it has everything we need, and it is technically an Infra or Lead issue.

No new rule disputes guidelines are needed, the ones we have work fine.

The guild works I suggest we give to the PR person. It is large enough job anyways, and the PA have a lot of stuff to think about.

And no, you cannot play Idoru...go and work
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Post by Valiantman »

Option 6. But Herald would be nice if Grey is willing to help as he stated in another thread.
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Mick
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Post by Mick »

I also think that the APM is fine as is.

I disagree, however, with Murky regarding the current dispute rules. I think enough questions were raised during the recent unpleasantness to warrant at a minimum further discussion and possibly changes or additions to or clarifications of the current process.

If this is something that the PA decides to do, I would happy to help once I return home from deployment.
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Post by Vendrin »

1&2. Never actually read the apm so it really doesn't much bother me.
3. Herald was nice but that can be relegated to someone other then the PA.
4. They work me if we would stop allowing so much rule's lawerying on both ends of the debate.
5.NWN is dying out, not many people are going to come if they haven't at least shown some interest already.
6. Go for it.
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Post by RangerDeWood »

I said Herald as it was the highest on my list out of the 7. Next in line, though, would be the Small Change to APM. Adding in any new rules or editing ones that have changed would be great, but I don't think it needs a complete makeover. A Global event would be cool too, but I'm afraid it'd go the way of the last global thing and end up with only 2 or 3 servers actually doing anything.
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Mulu
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Post by Mulu »

I really wanted to vote for 6, but given the problems encountered in rules disputes decided 4 was the priority. A fair and efficient dispute resolution system will improve ALFA in game and out.
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idoru
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Post by idoru »

Murky wrote:The APM does not really need any changes, it has everything we need, and it is technically an Infra or Lead issue.
Does he ever tire of quoting the charter, you ask?
charter 2.1.1 wrote:E. Player Administrator—Apps, Guilds, APM, ARs, RP101, NWN Bioware Guild & NWVault information page, Player Discipline, and Player Acceptance.
He does not. :P

Anyway, just a minor correction.

Grey Pilgrim has offered to take on the Herald. A big thanks to him!
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Post by Lusipher »

Sounds like the job that PR guy was supposed to do...where is he again?
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Post by darrenhfx »

4 all the way.

We lose too many good people through drama to let this go on as is.
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Nalo Jade
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Post by Nalo Jade »

4 ... The debacle that ensued from this was more significant to the community as a whole than any other issue up there. This issue has the most direct reflection on the position of the PA as alot of the other issues should be delegated to others IMO.
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Angel Lightbringer
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Post by Angel Lightbringer »

Hmm.. As a manual, the APM should always be in line with the rules and corrected when changed arise. As it is, there is an error I know (Monk multiclassing) which should be corrected. I would not rewrite it all, it's good as it is. Unless, of course, we don't have the sources anymore :)

It should include any changes that have been made to the standard NWN, like the classes and skills that were added/removed, the changed items like potions, healing kits etc...

You get to know all this while playing, of course, but what's the point of having a guide if it's not complete? It's a reading all players *cough* should read *cough*, so it should be complete.

I don't feel I know enough of the module to offer a hand about it, but I would if I could.

Hm.. On the other hand.. I might be well suited for this, as I know what I don't know, thus what need be added in the manual..

If the staff think it's a good idea, just PM me :)
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Post by Swift »

4. Nobody wants a repeat of what recently happened and the fallout from it, and if the rules arent even looked at, that is just asking for history to repeat itself.

IMO Global events simply arent possible with the 'fiefdom' system ALFA has fallen into. They have a much better chance of success under the current plans for ALFA2 regions.
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Post by Joos »

Swift wrote:4. Nobody wants a repeat of what recently happened and the fallout from it, and if the rules arent even looked at, that is just asking for history to repeat itself.

IMO Global events simply arent possible with the 'fiefdom' system ALFA has fallen into. They have a much better chance of success under the current plans for ALFA2 regions.
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Post by Super Conductor »

+ 5: More players needed! The guild sites mentioned above are probably not THAT popular, but its worth looking into.

-4: NOOOOO!!! The rules are bad so make up more rules? The dispute with Khondar & al. was a massive waste of time and probably left a bitter taste for many. IMO in D&D dictatorship is better than democracy.

I remember from my PnP days when we had a quite tough and authoritative DM (who was years older than the rest of us). You didnt talk back to him about rules. Sometimes even if he was wrong, he would decide that he was in fact right. This eleiminated all disputes, and although we didnt like it sometimes, it was way better than spending time arguing about the rules with a weaker DM...

This isn't the real world: if the 'dictator' is a dick, its easy to leave (unlike in RL)
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