The Contract
Posted: Sun May 03, 2020 8:42 pm
At the Three Kegs
A short, blonde haired man approaches the barkeep"I need a room for an extended period of time. A month should do for now, but I expect I'll be there longer." Dirk gives the barkeep a pouch of coins and takes the key to his room upstairs. Once there he pulls out the piles of paper, an inkwell, and a couple of quills he had in his bag, and sets them down on the table. He was taught how to write by his late wife, but he rarely found the occasion to put these skills to work after her passing. However, this latest quest was more than a simple mission. It required careful, organized planning, and records of what they found. What they were doing was dangerous, and it needed to be recorded, both for their safety, but also to record what is known, so that, should they should die, others would be able to pick up from where they left off.
In clumsy, error ridden handwriting, he begins.
Here is what I know. We have been hired by a man who's name I cannot write for fear that it violates the contract we made with him, so for the time being I will call him "the Benefactor". He has hired us to kill someone, Jeneleth, a part-demon spawn monster that lairs somewhere in the Underdark and is staging some sort of plot in the Undercellar, beneath Baldur's Gate. We know very little about Jeneleth, other than she holds some power over the Benefactor and is a part-demonspawn, capable of creating or goading undead creatures to do her bidding. There is another person, Deveral, who is some kind of Lieutenant under Jeneleth. We found a scroll writing about him, but have yet to meet him in person. The letter mentioned "turning a few each night" to build an army to "fight the dukes". It doesn't sound good.
We have been exploring the Undercellar every week. I will write what I have learned, before inviting the others to add their knowledge. Madeleine in particular, has been making very detailed maps of where we have gone and what we have seen.
The Undercellar is teeming with undead. We have fought everything from zombies, wraiths, floating skulls, and allips, to great undead elementals. Our enemies sap our strength, our wits, and our life, but we press on. However, devices to protect ourselves from being drained should be looked into. We are lucky enough to have found a cleric, Olin who we hope can cast spells of restoration and protection. Some of these creatures are immune to weapons without enchantments, some have ways of avoiding non-magical attacks altogether. It is harrowing down there, to say the least. But, my lust for the purging of all things undead, finds some satiation in our destruction of these creatures.
First of all, to get down there you need a way into the Undercellar. A clever rogue can pick lock on a grate near the market and find their way down. There is also a secret entrance in the Helm and Cloak, which is what we most commonly use. Before you can go too deep however, you'll need to find yourself in the possession of one of these strange copper orbs that a few of our party possesses.
This takes us to a strange bridge that leads down to some kind of ruins under the city. Whether this is part of the Underdark or not I cannot say. Entering the ruins, there is a locked door that requires the activation of a switch that can be found from a room to the right, often crawling with loathsome undead.
From there, my memory grows hazy. It is a maze of hallways and passages. I'll simply recall what we have learned of a couple of the key rooms, and hope Madeleine will be able to sort out a comprehensible map of where all of it is.
- One of the rooms, behind a locked and trapped door, is a room with a portal. While attempting a divination I have found the portal is one-way, but all I see on the other side is darkness and void. My divination skills require more practice, or we need a more practiced diviner to find out where it goes, and I suggest we have some kind of knowledge of where it takes us before we go in, lest we enter a realm of death with no way to return. A door at the back of the portal room takes us to a bedroom where we found the scroll about Deveral.
- Another room was some kind of church, with a symbol drawn on the wall. We also found a cloak with the matching symbol, currently in the possession of Zenia, a member of the party. To the best of my memory the symbol looked like this:
- There is also a throne room we found, where we fought a pale man that dissipated into gas when he was killed. I have my suspicions this is a vampire, though there is no tangible evidence due to his vanishing act. In this room there was a skeleton seated on a throne, with a ring on its finger that Darick took and is currently wearing. I have suspicions of this room... it seems too empty and warrants further investigation
- There was a room full of sarcophagi that also warrants further investigation. We didn't discover much in this room, and weren't able to open any of the coffins as of yet, but if there are vampire down here, this might have something to do with them.
- There is also a strange altar to dragons, with miniature skeletal dragons set up. We haven't investigated this room much.
At this point Dirk pushes off the table and wipes his brow. He gathers what he has written and bundles it up in to scrolls, before snuffing the candle he used to write and going to bed.
In the morning I'll find the others and have them add what they know.