I will be using this thread as a way to keep my thoughts and what happens with Calum in game fresh, I will also be including background information from the journal that he carries on his belt. A book detailing the exploits of his and another's ancestors more than 100 years before now.
Old Stories, New stories. Journal by Calum Aers.
Moderator: NWN2 - 10 DM
- Ulyetia
- Skeleton's Knuckle
- Posts: 23
- Joined: Tue Mar 31, 2009 10:06 am
- Location: Adelaide, Australia
Old Stories, New stories. Journal by Calum Aers.
Calum Aers ~ Clergy for the Damned ~ Heir to Aers Hold in Waterdeep
- Ulyetia
- Skeleton's Knuckle
- Posts: 23
- Joined: Tue Mar 31, 2009 10:06 am
- Location: Adelaide, Australia
Re: Old Stories, New stories. Journal by Calum Aers.
From the notes of Calum Aers, written in Mulhorandi Heiroglyphs.
I always knew I would be travelling, after all ~He~ does have domain over it. As have all my family been members of the Clergy and training Doomguides since my Great-Grandmother, Shae, was sent to Thay at a young age.
Since then, travelling to spread the Judge's word and influence has been an especially important thing to the Aers clan. So, I left Waterdeep, left Aers Hold, left the only home I knew, for what... To find myself in Baldur's Gate? Hardly the epic journey I had hoped for. Though, there is someone here who does peak my interest. A young woman, Allina.
If Mother and Father knew who she was, I've no idea what they would do. But she is but a young woman, nothing to do with her ancestor. Never even knew her, much like myself to Shae. But there is something about her, very odd an issue it is. Our families, once seemingly tied together strongly, then broken apart like a ship on the rocks, now intertwining again. I can only wonder what it is for.
And a Tymoran she is too! Is it just Tymoran luck that we met? Or are we to do something together to mean something to the realms. She talks about plans for a house on the road, for Adventurers to rest their head. Maybe, maybe that is why we met. To end this hatred that has been hung onto for generations, to end the bitterness, perhaps we can bring the memories of those who came before us to this place. And those who have passed to the great beyond before seeing its fruition, carve their names into the walls.
Something I need to talk to her about, I wonder how she will take it.
I always knew I would be travelling, after all ~He~ does have domain over it. As have all my family been members of the Clergy and training Doomguides since my Great-Grandmother, Shae, was sent to Thay at a young age.
Since then, travelling to spread the Judge's word and influence has been an especially important thing to the Aers clan. So, I left Waterdeep, left Aers Hold, left the only home I knew, for what... To find myself in Baldur's Gate? Hardly the epic journey I had hoped for. Though, there is someone here who does peak my interest. A young woman, Allina.
If Mother and Father knew who she was, I've no idea what they would do. But she is but a young woman, nothing to do with her ancestor. Never even knew her, much like myself to Shae. But there is something about her, very odd an issue it is. Our families, once seemingly tied together strongly, then broken apart like a ship on the rocks, now intertwining again. I can only wonder what it is for.
And a Tymoran she is too! Is it just Tymoran luck that we met? Or are we to do something together to mean something to the realms. She talks about plans for a house on the road, for Adventurers to rest their head. Maybe, maybe that is why we met. To end this hatred that has been hung onto for generations, to end the bitterness, perhaps we can bring the memories of those who came before us to this place. And those who have passed to the great beyond before seeing its fruition, carve their names into the walls.
Something I need to talk to her about, I wonder how she will take it.
Last edited by Ulyetia on Wed Apr 22, 2009 1:19 pm, edited 1 time in total.
Calum Aers ~ Clergy for the Damned ~ Heir to Aers Hold in Waterdeep
- Ulyetia
- Skeleton's Knuckle
- Posts: 23
- Joined: Tue Mar 31, 2009 10:06 am
- Location: Adelaide, Australia
Re: Old Stories, New stories. Journal by Calum Aers.
From the notes of Calum Aers, written in Mulhorandi Heiroglyphs
An eventful tenday it's been. Allina told myself and a group of others about a crypt that is housed below the Helm and Cloak, which seems strange as nobody else has ever made mention of it.
We decided to take a little look see at what we could find. The group of us headed down, through a maze of corridors until we came to a massive open room with a door on one side. Which led to a massive underground cavern. It is amazing that the town can even exist on top of it. I assume some form of magic is holding everything in place. At the end of this cavern we entered the crypt. All manner of skeletons and revenant beasts seemed to roam the halls, and that was the parts that we could access. So many locked doors, collapsed passage ways and the like we inaccessable to us. I must make a note to venture further down when I am more adept at, well, everything. Using the will of Kelemvor I still couldnt turn the beasts away, strong abominations they are.
They are all rotting also, I was afflicted with some kind of disease from one of the larger skeletons attacking me and slashing my arm. My chest felt heavy and vision was blurred. And by the gods did it hurt. I could hardly keep grip on my shield, I had to tighten the straps just to keep myself protected, which did nothing but worsen the pain of the diseased wound. Hopefully the next time we venture down there, the Judge will have granted me stronger boons to be able to use against everything roaming there.
On a much lighter note, I finally managed to get Allina to agree to spend time with me, and not discuss the horrid things going on around. Just, her, myself and a nice peaceful candlelit dinner out by the river. I managed to rustle up some roast boar, Waterdhavian apples and some bread from Marsember, the only Cormyran thing I could find. The hardest part was getting her to agree, I had to leave it up to Lady Luck, and a dice roll of all things. I hate to think what would have happened had Beshaba been influencing the dice.
If the family find out.... *the words begin to seem like they were written by an unsteady hand* I do not know what they will do...
An eventful tenday it's been. Allina told myself and a group of others about a crypt that is housed below the Helm and Cloak, which seems strange as nobody else has ever made mention of it.
We decided to take a little look see at what we could find. The group of us headed down, through a maze of corridors until we came to a massive open room with a door on one side. Which led to a massive underground cavern. It is amazing that the town can even exist on top of it. I assume some form of magic is holding everything in place. At the end of this cavern we entered the crypt. All manner of skeletons and revenant beasts seemed to roam the halls, and that was the parts that we could access. So many locked doors, collapsed passage ways and the like we inaccessable to us. I must make a note to venture further down when I am more adept at, well, everything. Using the will of Kelemvor I still couldnt turn the beasts away, strong abominations they are.
They are all rotting also, I was afflicted with some kind of disease from one of the larger skeletons attacking me and slashing my arm. My chest felt heavy and vision was blurred. And by the gods did it hurt. I could hardly keep grip on my shield, I had to tighten the straps just to keep myself protected, which did nothing but worsen the pain of the diseased wound. Hopefully the next time we venture down there, the Judge will have granted me stronger boons to be able to use against everything roaming there.
On a much lighter note, I finally managed to get Allina to agree to spend time with me, and not discuss the horrid things going on around. Just, her, myself and a nice peaceful candlelit dinner out by the river. I managed to rustle up some roast boar, Waterdhavian apples and some bread from Marsember, the only Cormyran thing I could find. The hardest part was getting her to agree, I had to leave it up to Lady Luck, and a dice roll of all things. I hate to think what would have happened had Beshaba been influencing the dice.
If the family find out.... *the words begin to seem like they were written by an unsteady hand* I do not know what they will do...
Calum Aers ~ Clergy for the Damned ~ Heir to Aers Hold in Waterdeep
- Ulyetia
- Skeleton's Knuckle
- Posts: 23
- Joined: Tue Mar 31, 2009 10:06 am
- Location: Adelaide, Australia
Re: Old Stories, New stories. Journal by Calum Aers.
From the notes of Calum Aers, written in Mulhorandi Heiroglyphs
An eventful few days it has been... The other day, Allina returns to the Inn battered and bruised. It was obvious she had been in some kind of trouble. And yet, the first person she wants to talk to? Casen.... Am I just some plaything to her? I honestly don't know right now. Obviously something is going on, I want to be the protector, the one she can depend on when she needs it. And yet, if she doesnt tell me what is going on, how can I know what to do if something does go wrong. She say's its nothing, that I shouldn't worry. But I do, and possibly too much for my own good. Kelemvor stripped himself of his humanity, made the city grey and judges people not on their life or morals. But on whether they were faithless, or false. That does not mean I am not to be human though... Perhaps she has done things in her life she isnt proud of, everyone has. Nobody know's the troubles I have seen.... And if they did, they would wonder how I could stay as "grey" to everything.
Regardless, she seemed to cheer up after a good bath, but there are some times where I know there is something wrong. It's when she goes silent in conversations. It's like a wall, whenever the conversation turns to something she feels uncomfortable with, its statue time for her. So, I guess all I can do is wait, I cannot force anything out of her... Though perhaps thats the only thing she might understand.
On another note, a strange man with white hair activated the painting in the top room of the Inn. Which unlocked a panel in the wall and allowed access to a portal to the crypt below the Carlisle Hall ruins. Allina and I went down to investigate, only once we arrived. She thought it pertinent to tell me that the portal is uni-directional. Typical, would have been handy information to have before we start traipsing through a crypt swelled with the walking dead. Hordes of them, Legions as Allina put it. And most of them seemingly too strong to be influenced by Kelemvors will.
As we clambered through the crypt, over fallen roof blocks, and toppled statues to find the exit. I noticed a large stone table, looking particularly like something used for sacrifices. That might warrant further investigation.
Eventually we found our way to a corridor where we could feel a draft of fresh air and we knew we had to be close to an exit. Only problem, there was a being about the size of two half-caste orcs and looked like a giant zombie or revenant beast blocking our way.
I thrust my pendant into the air, and called for Kelemvor's aid. And he obliged, felling the large beast instantly. We then quickly made our way to follow the draft, chased by another horde of zombies. We made it out, to find Lady Leah and Sir Ashan waiting outside in the ruins of the hall.
We then set back to Baldur's Gate to the Helm and Cloak for an ale and an attempt at relaxation from our day in the dark, it would seem. I do think that crypt could be cleansed and consecrated, it will just require more than I there to do it.
An eventful few days it has been... The other day, Allina returns to the Inn battered and bruised. It was obvious she had been in some kind of trouble. And yet, the first person she wants to talk to? Casen.... Am I just some plaything to her? I honestly don't know right now. Obviously something is going on, I want to be the protector, the one she can depend on when she needs it. And yet, if she doesnt tell me what is going on, how can I know what to do if something does go wrong. She say's its nothing, that I shouldn't worry. But I do, and possibly too much for my own good. Kelemvor stripped himself of his humanity, made the city grey and judges people not on their life or morals. But on whether they were faithless, or false. That does not mean I am not to be human though... Perhaps she has done things in her life she isnt proud of, everyone has. Nobody know's the troubles I have seen.... And if they did, they would wonder how I could stay as "grey" to everything.
Regardless, she seemed to cheer up after a good bath, but there are some times where I know there is something wrong. It's when she goes silent in conversations. It's like a wall, whenever the conversation turns to something she feels uncomfortable with, its statue time for her. So, I guess all I can do is wait, I cannot force anything out of her... Though perhaps thats the only thing she might understand.
On another note, a strange man with white hair activated the painting in the top room of the Inn. Which unlocked a panel in the wall and allowed access to a portal to the crypt below the Carlisle Hall ruins. Allina and I went down to investigate, only once we arrived. She thought it pertinent to tell me that the portal is uni-directional. Typical, would have been handy information to have before we start traipsing through a crypt swelled with the walking dead. Hordes of them, Legions as Allina put it. And most of them seemingly too strong to be influenced by Kelemvors will.
As we clambered through the crypt, over fallen roof blocks, and toppled statues to find the exit. I noticed a large stone table, looking particularly like something used for sacrifices. That might warrant further investigation.
Eventually we found our way to a corridor where we could feel a draft of fresh air and we knew we had to be close to an exit. Only problem, there was a being about the size of two half-caste orcs and looked like a giant zombie or revenant beast blocking our way.
I thrust my pendant into the air, and called for Kelemvor's aid. And he obliged, felling the large beast instantly. We then quickly made our way to follow the draft, chased by another horde of zombies. We made it out, to find Lady Leah and Sir Ashan waiting outside in the ruins of the hall.
We then set back to Baldur's Gate to the Helm and Cloak for an ale and an attempt at relaxation from our day in the dark, it would seem. I do think that crypt could be cleansed and consecrated, it will just require more than I there to do it.
Calum Aers ~ Clergy for the Damned ~ Heir to Aers Hold in Waterdeep