stuck in river
- beneviolent
- Kobold Footpad
- Posts: 26
- Joined: Thu Jan 10, 2013 1:24 pm
stuck in river
i am stuck in the middle of the Rivermoot river. There is a rowboat on each shore, but I'm unable to 'use' them. Can walk on the sandbar up and down the river, but not exit it.
Re: stuck in river
You will have to get either a DM to rescue you or find another player in RM that you can auto-follow to help you escape.
This is a long-standing problem. To avoid it in the future, only click on the rowboat on the shore once. Clicking it again mid-river breaks it and traps you.
This is a long-standing problem. To avoid it in the future, only click on the rowboat on the shore once. Clicking it again mid-river breaks it and traps you.
Talk less. Listen more.
Current PCs: ?
Current PCs: ?
- Curmudgeon
- Gadfly
- Posts: 4312
- Joined: Thu Oct 07, 2004 12:07 am
- Location: East coast US
Re: stuck in river
Grab me in chat if you're on.
- Curmudgeon
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
Re: stuck in river
Code: Select all
void main()
{
object oPC = GetEnteringObject();
DelayCommand(300.0f, CheckForStragglers(oPC));
}
void CheckForStragglers(object oPC)
{
object oContents = GetFirstInPersistentObject(OBJECT_SELF);
while(GetIsObjectValid(oContents))
{
if(oContents == oPC)
AssignCommand(oPC, JumpToLocation(GetObjectByTag(GetLocalString(OBJECT_SELF, "FAILOVER_ESCAPE"))));
oContents = GetNextInPersistentObject(OBJECT_SELF);
}
}
Drop a trigger in the water with this in its OnEnter event-- it will wait 5 minutes (configurable-- change the value inside of the DelayCommand on line 4; it should be longer than a boat ride + potential lag, but need not account for a server outage [which would reset the counter] or DM pausing [which would delay it]) and then jump the caught PC to any object (figure a waypoint would be good) which has a specified tag, saved on the trigger as a local string named FAILOVER_ESCAPE.