If you already have a module with the ALFA haks added then skip to step three. The Sin Plugin is not required to make items but some people prefer it. If you do not want the plugin, use the Toolset to make items directly and skip to step five.
Step One
Create a module with one interior area:
- Open the toolset.
- Click on
File
New
Area
Next
Finish
- I suggest you make a 4x4 interior with a 2x2 room centered in the area.
- Click on
File
Bake All Areas
Yes
- Name your new module and save it
- Click on
File
Make Client Pack (PWC File)
Ok
Next add the ALFA haks:
- Click on
View
Module Properties
- Under tab
Misc
Hak Paks
click on the [...] button
- Click
Add
click field to the right of 'FileName'
click on [...] button
- Browse to your ALFA haks in your NWN2 hak folder
- Individually add all 10 ALFA haks to the list in the Collection window, click OK
- Click on
File
Save
Download the Sin Plugin from the NWVault:
http://nwvault.ign.com/View.php?view=NW ... tail&id=12
Move the file ( SinPlugin.dll ) into the Plugins folder of your NWN2 install directory. I use Win XP and mine is located here by default:
Code: Select all
C:\Program Files\Atari\Neverwinter Nights 2\NWN2Toolset\Plugins
Launch the NWN2 Toolset. Activate the Sin Plugin in order to create items:
- Click on
View
Options
General
Security
AllowPlugins
Load All Plugins
Ok
- Click on
Plugins
Sin Plugin
- To use the Sin Plugin, click on the new tab button titled "Item Laboratory"
This is the fun part, though it can be a bit complicated. Create the items you want. There are probably some good tutorials out there, but I was able to teach myself how to manipulate all of the various options. With some trial and error you should soon be able to create your own clothing, armor, weapons, and other items.
Step Six
After making the item and setting the properties, make sure that your item is saved using the appropriate naming conventions for Live servers. Please reference ALFA's item compatibility guide here:
http://www.alandfaraway.org/node/805
You will need to make sure that you fill in the fields below correctly. The information fo the 'itemcode' comes from the link above. Also, the ResRef and Tag need to be in all lower case letters, with the server number at the beginning:
ResRef

Name

Tag

Category

Step Seven
Last, you will need to save all of your work and then export your items as an .erf file. This file can be emailed to a DM, who will then double-check your items before importing into the server for you (don't forget the gratuity). To create an .erf file:
- Click on
File
Export
Type: ItemBlueprints
- Select each of your items and click
Add button
- Once all of your items have been added, click on
Ok
- Name the .erf file and save it where you can easily find it (eg. desktop).
- Email the file as an attachment to a DM.
I hope this guide is clear and easy to follow. Once the initial hassle of setting everything up is over, you can quickly make new RP gear for all of your new PCs after your old one dies. To do that you simply open up your saved module, activate the plugin, and then make more items.