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Re: Bug reports

Posted: Wed Jul 23, 2014 9:52 pm
by kid
As for the centipede one. Tried it. It's done nicely.
However, got a trigger about finding the den and that I need to report, entered den with by as I was on my way in and could not click away in time. Then turned back to report. It only gives me the option of "report nothing" even though my journal says I found it and need to report about it.

Re: Bug reports

Posted: Wed Jul 23, 2014 11:42 pm
by Zelknolf
OGR beat you on that report; there's a fix that'll be in the next module update.

Re: Bug reports

Posted: Sat Jul 26, 2014 7:56 pm
by orangetree
Temple of Garl Glittergold does not recognise Yondalla as an ally.

(also might be nice to signpost or note that one, as its easily missed)

Re: Bug reports

Posted: Sun Sep 28, 2014 1:32 pm
by Twin Axes
After completing a static in Ruqel, one is given a choice of various items as a reward. I chose a Ring of Resistance +1, but when I got it it was unidentified and unusable. Surely this is not as intended?

Re: Bug reports

Posted: Thu Oct 02, 2014 9:27 am
by shad0wfax
Twin Axes wrote:After completing a static in Ruqel, one is given a choice of various items as a reward. I chose a Ring of Resistance +1, but when I got it it was unidentified and unusable. Surely this is not as intended?
If you have it identified, is it a valid item?

I can tweak the quest to reward an item that is identified, but my guess is that Zelknolf simply wrote it to reward an existing item, and most existing treasure that is not sold by stores defaults to not identified. I can get to this Saturday.

Re: Bug reports

Posted: Thu Oct 02, 2014 1:55 pm
by Zelknolf
shad0wfax wrote:If you have it identified, is it a valid item?

I can tweak the quest to reward an item that is identified, but my guess is that Zelknolf simply wrote it to reward an existing item, and most existing treasure that is not sold by stores defaults to not identified. I can get to this Saturday.
The ring is actually a Ring of Fortitude +1 -- already been verified as valid; it's just that the item rewarding script doesn't try to identify the item (even though the NPC handing it to you tells you it's a ring of fortitude, and you picked the conversation option to say "Yes, give me the ring of fortitude.").

The Westra arc is probably similarly effected (it uses the same scripts); I intended to fix it by making a separate script to award the item and then immediately identify it, so we can reuse it for the other places that are likely effected. I've just been distracted by infestations.

Re: Bug reports

Posted: Sat Apr 11, 2015 9:20 pm
by danielmn
In a twist, wild cats...sound like mice.

Re: Bug reports

Posted: Thu Aug 13, 2015 1:23 pm
by oldgrayrogue
A group of three did the "Dessarin's Scourge" FAI quest last night (I think that is what it is called) and only the PC who delivered the killing blow to the boss bandit got a quest completion.

Re: Bug reports

Posted: Fri Aug 14, 2015 1:13 pm
by shad0wfax
oldgrayrogue wrote:A group of three did the "Dessarin's Scourge" FAI quest last night (I think that is what it is called) and only the PC who delivered the killing blow to the boss bandit got a quest completion.
I've never been able to fix that quest. I may be able to manually advance the other two after checking logs.

Re: Bug reports

Posted: Sat Aug 15, 2015 5:41 pm
by oldgrayrogue
shad0wfax wrote:
oldgrayrogue wrote:A group of three did the "Dessarin's Scourge" FAI quest last night (I think that is what it is called) and only the PC who delivered the killing blow to the boss bandit got a quest completion.
I've never been able to fix that quest. I may be able to manually advance the other two after checking logs.

It was my PC Fjor, Dan's PC Praten and Scikick's PC Shank, if you need to check. Praten delivered the killing blow.

Re: Bug reports

Posted: Tue Sep 01, 2015 5:33 am
by jmecha
A Dire Bear Lost Interest in a downed PC yesterday, moved away for a single round to attack another PC who went Invisable. Once the Dire Bear lost all other available Targets it turned around and ran back to Kill the downed PC.

Bug or Feature?

Re: Bug reports

Posted: Tue Sep 01, 2015 12:27 pm
by Zelknolf
jmecha wrote:A Dire Bear Lost Interest in a downed PC yesterday, moved away for a single round to attack another PC who went Invisable. Once the Dire Bear lost all other available Targets it turned around and ran back to Kill the downed PC.

Bug or Feature?
ACR level-- and a feature. That bear was hungry, that PC was food, and that bear ran out of things trying to fight it.

Re: Bug reports

Posted: Tue Sep 01, 2015 10:35 pm
by HEEGZ
Awesome! 8)

Sorry to whomever lost a PC. I have just rolled up a level 1, so hopefully we can play together.

Re: Bug reports

Posted: Wed Sep 16, 2015 4:54 pm
by dergon darkhelm
OK -- This one is a bit of my memory but ...


Snorri in Barrenrock gives out a static.

Been a while since I was ingame. I interacted with him and he said (paraphrase) How about you do the job I already gave you first?!'"


There's nothing in my journal saying what the job is and , to the best of my memory, it had something to do with a message to the Zhent outpost. But upon reaching the outpost and interacting with every PC there I could find I couldn't figure it out.



Is the static still active?


Can I get some help? :)

Couple of .trx files on login not verifying

Posted: Sat Mar 12, 2016 3:01 pm
by maxcell
.45mb of files, I could not get the messages since they go by so fast at the bottom of the screen. It looked like .trx files having to do with the Temple of Lathander in Beregost. Downloaded but could not verify so as of now I cannot log in.