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ACR build 1.82
Posted: Sat Sep 17, 2011 10:53 pm
by paazin
BG is now using the 1.82 version of the ACR scripts, server-side.
Stuff you may notice changed:
- chat dice are now implemented via #roll command
- death/login lag reduced considerably
- kemo chairs and animations should pose no further problems
- cure mass wounds should work ok again
- frightful blast should make opponents shaken, not run away
- charm person no longer makes you stunned
Re: ACR build 1.82
Posted: Sat Sep 17, 2011 11:22 pm
by Zelknolf
#roll never appears in chat dice. You just enter # followed by what you want to roll.
#str or #strength for a strength check, #ref for a reflex save, #spot for a spot check, etc.
Re: ACR build 1.82
Posted: Sun Sep 18, 2011 4:33 pm
by Hexigo
Zelknolf wrote:#roll never appears in chat dice. You just enter # followed by what you want to roll.
#str or #strength for a strength check, #ref for a reflex save, #spot for a spot check, etc.
Great stuff
Will shorten RPing times
Re: ACR build 1.82
Posted: Sun Sep 18, 2011 5:22 pm
by Zelknolf
Already a bug found, and will be fixed in the real 1.82 release. #sense motive and #sm will both return an accurate roll for Sense Motive, but will label it as "Search."
Re: ACR build 1.82
Posted: Sun Sep 18, 2011 5:51 pm
by Audark
rolling in the text window does not seem to add in the synergies that were added to the pc tools rolling.
Berendil has 13 survival, but a +2 synergy from knowledge: nature makes it 15 survival on PC tools rolls.
Chat window rolling gives #survival 13
If those same synergies could be applied to chat window rolling that would be great, if not, its no big deal, I will continue to use PC tools rolling to appropriately use my skills.