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Interiors needed for BG

Posted: Sun Feb 01, 2009 2:36 pm
by HEEGZ
Posting this here for builders to volunteer to help with. If you can make some of these that would be very helpful. Ayergo has requested that they be submitted to him as .erfs and he will rename them as needed.


Miscellaneous generic interiors needed:

These are for DMs to use for ad hoc, and can have minimal placeables. Just need shells with various rooms and mazes or corridors. Off the top of my head:
dungeons (empty & full)
crypts (empty & full)
ruins (empty & full)
sewers
caves
houses

[updated Feb 19, 2009]

Re: Interiors needed for BG

Posted: Tue Feb 03, 2009 3:47 pm
by Brother Humphrey
Just FYI, I think we could use two more interiors added to the PWC ASAP: Bathhouse & The Blushing Mermaid (?) in BG. I already mentioned getting booted ever since taking my first toon into the bathhouse, but I just spent about an hour getting a new toon worked up, only to get kicked out of the game 5 minutes after finally getting him into the city by trying to enter the tavern. :huh: :wall:

Re: Interiors needed for BG

Posted: Tue Feb 03, 2009 5:30 pm
by ayergo
Brother Humphrey wrote:Just FYI, I think we could use two more interiors added to the PWC ASAP: Bathhouse & The Blushing Mermaid (?) in BG. I already mentioned getting booted ever since taking my first toon into the bathhouse, but I just spent about an hour getting a new toon worked up, only to get kicked out of the game 5 minutes after finally getting him into the city by trying to enter the tavern. :huh: :wall:

Blushing mermaid is in there, has been for a long time.

Sorry about the bath house. I have to sort out the vault first though.

Re: Interiors needed for BG

Posted: Wed Feb 11, 2009 5:51 pm
by HEEGZ
Updated and going to cross post to NWN2 Toolsetting forum.

Re: Interiors needed for BG

Posted: Sat Feb 14, 2009 11:44 pm
by Vendrin
I'd be willing to build the Friendly Arm Inn, and pretty up the areas leading to Beregost(main parts are good, but the edges are all blank).

If someone could get me access to the mods, or erfs to the areas, so I could take care of it, I'd be obliged.

Re: Interiors needed for BG

Posted: Sun Feb 15, 2009 5:18 am
by Rotku
I believe there is a mod from mid-dec up on the DM FTP.

Re: Interiors needed for BG

Posted: Sun Feb 15, 2009 11:24 pm
by HEEGZ
Vendrin wrote:I'd be willing to build the Friendly Arm Inn, and pretty up the areas leading to Beregost(main parts are good, but the edges are all blank).

If someone could get me access to the mods, or erfs to the areas, so I could take care of it, I'd be obliged.
Can you make an interior for the Inn from scratch? I was thinking of copying the layouts from the BG1 videogame, however I haven't reinstalled it yet to take some images of them. Also, those outdoor fixes are low priority at the moment. I don't have a copy of the mod, and plan to get one once it goes Live next week. Perhaps Ayergo has more to say about this though. Would really love to have the Inn interior built though. Also, if you are any good with NPC creation, you could make the innkeeper and his wife (plus her temple interior if you are feeling ambitious). Thanks. 8)

Re: Interiors needed for BG

Posted: Tue Feb 17, 2009 9:58 pm
by Vendrin
Was going to rebuild it as best I could from memory, but it will take some time.

Re: Interiors needed for BG

Posted: Tue Feb 17, 2009 11:08 pm
by HEEGZ
Don't worry about it. I made some screenshots of it from the old game, and already built the main floor. I plan on making the upper two floors later tonight and then the temple. What would be really nice is if you can take my areas and then give them a good once over with placeables to really liven them up. Also, I don't plan on making the NPCs, so if you want to do them, that would be helpful.

Seems like Ayergo really wants generic dungeons and crypts more than anything now. So much so that I almost started making those instead.

Re: Interiors needed for BG

Posted: Fri Feb 20, 2009 10:44 pm
by HEEGZ
Friendly Arm Inn is done. Now we just needs lots of generic interiors of all types.

Re: Interiors needed for BG

Posted: Thu Mar 05, 2009 11:23 am
by Brother Humphrey
I was wondering how many of the BG map pinned structures are still without either interiors or NPCs with scripts (such as the flaming fist and thayan enclave, as well as the iron throne). I'm referring only to BG city, itself, not the entire server.

Would it be possible for anyone interested in dealing with the Thayans or the Flaming Fist to get in touch with a generic DMed faction member? Lem probably wouldn't, but I'm sure many of the less scrupulous members of BG society would like to see something along these lines, if only for some ad-hoc business.

Re: Interiors needed for BG

Posted: Thu Mar 05, 2009 5:45 pm
by ayergo
Brother Humphrey wrote:I was wondering how many of the BG map pinned structures are still without either interiors or NPCs with scripts (such as the flaming fist and thayan enclave, as well as the iron throne). I'm referring only to BG city, itself, not the entire server.

Would it be possible for anyone interested in dealing with the Thayans or the Flaming Fist to get in touch with a generic DMed faction member? Lem probably wouldn't, but I'm sure many of the less scrupulous members of BG society would like to see something along these lines, if only for some ad-hoc business.
These are actually all in, just require a DM for interaction. You're certainly welcome to try and persue such things IC.

Re: Interiors needed for BG

Posted: Fri Mar 06, 2009 12:57 am
by HEEGZ
Thayan Enclave, Flaming Fist, Iron Throne, and the Merchant's League all have interiors and are ready to be run by DMs. I thought that these were unlocked already, but perhaps they are still locked. I plan on running plots with a few of them later once I finish building more locations for the server.

I will be happy to hop on at random times if I'm free if you need a DM to possess the NPCs.

Re: Interiors needed for BG

Posted: Fri Mar 06, 2009 10:33 am
by Brother Humphrey
IIRC, only the Thayan enclave and the Iron Throne are unlocked. The other two were locked, last time I checked. No NPCs in either location, though, which is why I inquired about the possibility of folks being able to get some DM time to Stop & Shop, or whatever.

Re: Interiors needed for BG

Posted: Fri Mar 06, 2009 12:22 pm
by HEEGZ
Okay. Well I'm pretty sure everything is in the module already, but not all NPCs are in place, and not all of the ATs are hooked up. Actually, I'm pretty sure the temple at the friendly arm inn didn't make it into the current PWC/mod but everything else I mentioned did. A DM can place the NPCs easily enough. Next time I'm online I'll try to remember to check the status of all of those locations.