Re: Please read! Notes on DM style
Posted: Wed Nov 04, 2009 1:28 pm
DM's Sands DM "Style"
I tend to DM events or plots that add "life" to a server. Not every plot is epic and not every event leads into a scheme or plot by NPCs. Roughly half of my DMing is for mundane "plots", one off's or short stories. I do this because I feel it adds a level of realism to a server in a world where not everything can be epic.
I am "NPC" centric when I run larger plots. That is, I will come up with a plot, scheme or aim for an NPC or group of NPCs and enact it, plot hooks can be few and far between and I often leave it to players to investigate or intervene without being brought in by NPCs. The information PCs need may be scattered around various other PCs, I feel this encourages PCs to interact and gives continuation to aplot line even when the DM is not present. If no PC's become involved, or do not act timely enough, a plot may advance on its own. In other words, I don't treat the PC's as the centre of the universe.
I am keen to see players create a lasting impact on a server, but expect it to be worked for. I'm more than happy to create locations and areas for such, but even though created for that reason they do not "belong" to any one player or group of players.
I'm a fiend for item standards and pricing, correctly priced and created items are the major factor in keeping balance, dont be surprised if I ask OOC questions about an item if I think it may be over-powered, wrongly built (as per DMG rules) or incorectly priced.
Please understand most of time, at least for the first few months, will be spent tooling. I'm not going to be available for anything more than short sessions and plots on an irregular basis until then
I'm crap at Dwarves and Gnomes. So bear with me if you're playing one of them or I'm possesing one 






