Repeatable Quest Suggestions
Posted: Mon May 19, 2008 5:40 pm
Just thought I'd start up a thread to get some more brainstorming going. There seem to be quite a few good ones already but I don't see a need to stop there.
<b>Hunting:</b> Bring in meet and pelts (most valuable meets from herbivores, most valuable pelts from rare animals). Hardest part would be getting wild game to run away when appropriate.
Maybe set up skill checks to be run when walking through wilderness. First a spot or listen check to detect an animal and then hide and move silently checks to avoid having the animal run off. If run off is triggered just have the animal removed from the area and print out a message *the [wild animal] runs off as you approach*
<b>Begging:</b> Ask any commoner for a spare coin. Challenge would be based on charisma skill checks and would probably need some kind of inventory check to see what the person is wearing. Throw in a random chance of the NPC not having coin and this could be a mini-quest for rogues, low levels, and just plain poor PCs.
<b>Robbery:</b> Much like begging only it begins with an intimidate check. If that fails the NPC may fight back, run, call the guards or any combination thereof. (You might also want to include the option to run a pick pocket skill check instead of intimidate.)
<b>Performances:</b> Usually this is thought of as bard only material but skills other than perform could be used such as diplomacy, sleight of hand, lore, tumble, or maybe even the casting of a spell or two. Could potentially expand to giving sermons at temples or shrines or performing a hymn.
<b>Patrols:</b> Daggerford me up. You know the drill. Walk around the neighborhoods of BG and Beregost intercepting thieves. March up and down the country roads killing goblins, orcs, and the occasional killer bunny.
<b>Grunt Work:</b> Farmin', fishing, fedexin', mining, chopping wood, scribing. Whatever needs doing farm or library, mine shaft or freight shop giving the PCs the option of working normal jobs for some added income might allow for some usually unexplored RP opportunities.
Anyways that's what I can think of off the top of my head. My idea is to offer PCs that don't already have solid DM attention (usually newer PCs) the opportunity to do something interesting that helps define their character, get a little XP and loot, and hopefully meet like minded PCs.
<b>Hunting:</b> Bring in meet and pelts (most valuable meets from herbivores, most valuable pelts from rare animals). Hardest part would be getting wild game to run away when appropriate.
Maybe set up skill checks to be run when walking through wilderness. First a spot or listen check to detect an animal and then hide and move silently checks to avoid having the animal run off. If run off is triggered just have the animal removed from the area and print out a message *the [wild animal] runs off as you approach*
<b>Begging:</b> Ask any commoner for a spare coin. Challenge would be based on charisma skill checks and would probably need some kind of inventory check to see what the person is wearing. Throw in a random chance of the NPC not having coin and this could be a mini-quest for rogues, low levels, and just plain poor PCs.
<b>Robbery:</b> Much like begging only it begins with an intimidate check. If that fails the NPC may fight back, run, call the guards or any combination thereof. (You might also want to include the option to run a pick pocket skill check instead of intimidate.)
<b>Performances:</b> Usually this is thought of as bard only material but skills other than perform could be used such as diplomacy, sleight of hand, lore, tumble, or maybe even the casting of a spell or two. Could potentially expand to giving sermons at temples or shrines or performing a hymn.
<b>Patrols:</b> Daggerford me up. You know the drill. Walk around the neighborhoods of BG and Beregost intercepting thieves. March up and down the country roads killing goblins, orcs, and the occasional killer bunny.
<b>Grunt Work:</b> Farmin', fishing, fedexin', mining, chopping wood, scribing. Whatever needs doing farm or library, mine shaft or freight shop giving the PCs the option of working normal jobs for some added income might allow for some usually unexplored RP opportunities.
Anyways that's what I can think of off the top of my head. My idea is to offer PCs that don't already have solid DM attention (usually newer PCs) the opportunity to do something interesting that helps define their character, get a little XP and loot, and hopefully meet like minded PCs.