BG Bug Thread: 09/23/09

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thinkpig
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Re: BG Bug Thread: 09/23/09

Post by thinkpig »

davidcutisjr, are you talkin BG or Moonshaes? cause this is the BG thread
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davidcurtisjr
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Re: BG Bug Thread: 09/23/09

Post by davidcurtisjr »

Issue resolved. I was talking BG as I was there earlier. Thanks.
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f thou shalt confess with thy mouth the Lord Jesus, and shalt believe in thine heart that God hath raised him from the dead, THOU SHALT BE SAVED."
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causk
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Re: BG Bug Thread: 09/23/09

Post by causk »

Floating grass all over the cloakwood area, 1 north 1 west area starting from the friendly arm inn area.
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Brother Humphrey
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Re: BG Bug Thread: 09/23/09

Post by Brother Humphrey »

The <Redacteds> Dergon tossed at us yesterday had wonderfully high ABs but depressingly low hp for such a creature. They were easier to whomp on than the ogre we ran into later in the woods. I'm assuming it's a mix-up in the blueprint to give them such low hp, but whaddo I know about such things? I just thought I'd put my 2 cents in in case I'm right that they're built wrong.
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<BH|werksux> elves wiggle too much

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causk
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Re: BG Bug Thread: 09/23/09

Post by causk »

-None of the keys the innkeeper of the friendly arms inn sells seem to work.
more accurately the keys seem to be script lost when entering the upstairs area
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oldgrayrogue
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Re: BG Bug Thread: 09/23/09

Post by oldgrayrogue »

The friendly arms inn is near pitch black dark at night. Couldn't see my own PC or anyone else without holding down the z key.
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NESchampion
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Re: BG Bug Thread: 09/23/09

Post by NESchampion »

oldgrayrogue wrote:The friendly arms inn is near pitch black dark at night. Couldn't see my own PC or anyone else without holding down the z key.
For that matter a lot of the buildings are dark at night. All the buildings in Beregost seem to have this problem.
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davidcurtisjr
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Re: BG Bug Thread: 09/23/09

Post by davidcurtisjr »

Baldurs Gate is down it appears.
"For all have sinned, and come short of the glory of God.
f thou shalt confess with thy mouth the Lord Jesus, and shalt believe in thine heart that God hath raised him from the dead, THOU SHALT BE SAVED."
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AcadiusLost
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Re: BG Bug Thread: 09/23/09

Post by AcadiusLost »

Must have caught it during one of the pair of resets I did earlier today. Been back up and stable for 3+ hours now.
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hollyfant
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Re: BG Bug Thread: 09/23/09

Post by hollyfant »

Baldur's Gate: Castle District - Brother Maynard apparently only recognizes Kelemvor as an allied faith. Now where will the rest of us buy our Holy Hand Grenade of Antioch?

Ditto for Father Richar in Song of the Morning.
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Re: BG Bug Thread: 09/23/09

Post by paazin »

hollyfant wrote:Baldur's Gate: Castle District - Brother Maynard apparently only recognizes Kelemvor as an allied faith. Now where will the rest of us buy our Holy Hand Grenade of Antioch?

Ditto for Father Richar in Song of the Morning.
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hollyfant
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Re: BG Bug Thread: 09/23/09

Post by hollyfant »

Faith and Pantheons wrote:Lathander's friendly demeanor makes him almost as popular among other deities as he is among the mortals of Toril. The deities, however, tend to have longer memories then their followers; many appreciate Lathander's calls to action and altruistic rants but try to keep him from doing too much damage to the status quo. He gets on well with other idealistic deities such as Eldath and Lliira, or with those, such as Lurue and Siamorphe, who prefer to focus on the pleasurable and good things in life. The Morninglord's command over creativity brings him into friendly contact with Oghma, Milil, and Gond, and his unflinching hatred of the undead has made him a fast ally of Kelemvor. Chauntea seems to appreciate his exuberance more than any other member of the Faerûnian pantheon, perhaps because it brightens her ancient soul. She and Lathander believe that their fates are intertwined, and while their romance has faded and flared intermittently over the centuries, they always seem to return to each other.
That's a big list, but I'd drop Oghma, Milil and Gond: they can go to the temple of Gond. So that leaves Eldath, Lliira, Lure, Siamorphe, Kelemvor and Chauntea.
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causk
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Re: BG Bug Thread: 09/23/09

Post by causk »

Had some issues with invisible and untargetable NPCs and hostiles today. Using a summon spell, oddly made them reappear with the summoned creature now being invisible and untargetable. After a few minutes the issue resolved itself, so i am uncertain if it can be replicated at will and/or is a common occurance.
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Blindhamsterman
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Re: BG Bug Thread: 09/23/09

Post by Blindhamsterman »

the players couldn't see eachother or npcs halfway into the session again, though I could see them all fine.

relogging seemed to fix the issue.

the server lagged quite a few times today, causing some issues, each time it lagged the same bug of npcs and players vanishing happened again.

Also had reports of rpxp for typing wasn't working for some.
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causk
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Re: BG Bug Thread: 09/23/09

Post by causk »

Doesnt let me portal to other servers (has been more than 24h) and displays a message that i have to wait another 32 rl hours, having portalled -8 hours ago.
(edit: nevermind i was being uninformed, thought the 24h would start from the logging off on the other server point)
Last edited by causk on Tue Feb 01, 2011 2:55 pm, edited 1 time in total.
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