BG has now been thoroughly cleaned of invalid conversations, scripts, soundsets, VFX, walkmesh cutter geometries, and more. Twenty-three areas were overhauled and this makes for a sizeable download. The module has also been backed up (13 days late sorry) and has been mirrored properly.
The module now not only compiles absolutely cleanly, but it also verifies as clean; this is probably a server first. I'd say that the module is 50% complete according to its server defined boundaries and of that, 85% of the way to being a polished module.
Things on the to-do list, in order of importance:
- Verify that all creatures as closely follow SRD d20 / D&D 3.5 rules regarding feats, hit points, hit dice, movement rates, challenge rating, and skills. (Skills are a very common error source.)
- Bring all creatures that can use the new AI onto the new AI.
- Populate and playtest the half-dozen plus new areas, and make a portion of the server truly suitable for low level (1 to 3) content without violating canon.
- Get the playtested critters into the campaign folder with the new AI, along with group spawn scripts that reflect d20 SRD / D&D 3.5 group spawns.
- Fix Wyvern "Swoop" scripts so that detecting the Wyverns via spot or listen actually gives the party time to react rather than simply providing a message that makes you feel good before you get ganked. (And leave it so that a failed spot means you do get ganked.)
- High Hedge overhaul, complete with interior.
- Darfleet addition to be canononical.
- Firewine addition to be canononical.
- Get all of the doors on the server into proper ACR script compliance. (Creatures are there!)
- Add new statics to the server to showcase the changes to the new areas.
- Alter every old static on the server that is commonly completed, with equivalent XP/GP gains, but different NPCs, objects, tasks, and goals required.
- Evict the goblins from the Cloakwood, and bring the Cloakwood into a more canon enviornment. (It's far more dangerous than we currently have it.)
- Script more neat special touch attacks and ranged touch attacks for the critters who have them.
- Script more skill checks in areas, such as spot, listen, survival, track (not the same as survival), balance, climb, jump, and the various knowledge skills, to provide characters a more interactive experience.
- Add new statics to the altered areas, such as the Cloakwood, to give the growing player groups something to do.
- Overhaul our dungeon environment on the server to make it more interesting and more attractive to players.
- Add the Fields of the Dead along with monsters and statics.
- Add the Troll Claws along with monsters and statics.
- Add the Winding Water and the Troll Hills along with monsters and statics.
- Add the Warlock's Crypt along with monsters and statics.
- Add Trollbark Forest along with monsters and statics.
- Add the Lizard Marsh along with monsters and statics.
- Add Orlumbor island chain along with monsters and statics.
- Overhaul Durlag's Tower to make it as deadly awesome as it is in canon.
- Overhaul of Baldur's Gate, Beregost, and Nashkel. (This will be a huge task.)
- Add Greenest and The Greenfields along with fat halflings, statics, and some Berduskan dark because if I get this far, I deserve an ale.
If anyone feels ambitious about building any of the exteriors or interiors for the latter items on the list, feel free to let me know. It's not too early to start on them and this is obviously a very long-term list without significant help.