BG Bug Thread: 09/23/09
Moderator: NWN2 - 10 DM
Re: BG Bug Thread: 09/23/09
Click on teh big fat white sucker.
- dergon darkhelm
- Fionn In Disguise
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- Joined: Fri Jul 08, 2005 1:21 pm
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Re: BG Bug Thread: 09/23/09
I do not understand what you just wrote there.Galadorn wrote:Click on teh big fat white sucker.
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1
Re: BG Bug Thread: 09/23/09
So. You click on it. Magpies are big fat white suckers. And good in ommelettes.dergon darkhelm wrote:How does one go about picking a Mushroom?
Re: BG Bug Thread: 09/23/09
Magpie mushrooms and ferns are survival skills. No roll, just a required skill point total.
Bat guano is spellcraft, I think.
Bat guano is spellcraft, I think.
Current PCs:
NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc
NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc
Re: BG Bug Thread: 09/23/09
I like this aspect of BG very much and would like to see it extended onto the other servers. (MS has goodie spawns but as far as I've found, and I may be missing something/someone here, they are all useless or do not have an NPC collector.) Differing goodie types, or amount of goodie harvested, based on skill level would be a rather sweet tweak.NickD wrote:Magpie mushrooms and ferns are survival skills. No roll, just a required skill point total. Bat guano is spellcraft, I think.
- dergon darkhelm
- Fionn In Disguise
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Re: BG Bug Thread: 09/23/09
Hey Nick- Is it a total allocation of point or total ranks?
D&D skill checks are supposed to be based on ranks, not point allocation.
D&D skill checks are supposed to be based on ranks, not point allocation.
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1
Re: BG Bug Thread: 09/23/09
It's never been an issue for me if it's total rank or point allocation, and I've not seen the code, so I can't say for sure. But I'd suspect total rank is the one that matters.
It's also something I really enjoy about the server. It's like a little easter egg hunt, especially as there's an element of randomness involved.
It's also something I really enjoy about the server. It's like a little easter egg hunt, especially as there's an element of randomness involved.
Current PCs:
NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc
NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc
Re: BG Bug Thread: 09/23/09
There is a dungeon near Firewine Bridge where combat with small invisible creatures (rats or something?) caused my game to crash three times. The two other PCs with me crashed a couple times too before we all got out.
"So Mom, Dad... about that gold those guys brought me when I was a baby. You remember that GOLD, right?" - Jesus
Re: BG Bug Thread: 09/23/09
Which dungeon near firewine is this? Can you describe it?thinkpig wrote:There is a dungeon near Firewine Bridge where combat with small invisible creatures (rats or something?) caused my game to crash three times. The two other PCs with me crashed a couple times too before we all got out.
People talk of bestial cruelty, but that's a great injustice and insult to the beasts; a beast can never be so cruel as man, so artistically cruel.
- dergon darkhelm
- Fionn In Disguise
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Re: BG Bug Thread: 09/23/09
"I'm somewhere where I don't know where I am."
I'm lost in the Cloakwood.
The area is labelled "Cloakwood" with a central cave.
I think that there is no exit AT to get back to the preceeding area.
There is one AT out which also leads to area "Cloakwood" which has some ruins etc.
I've searched for another AT out for a while but find my way back.....
I'm lost in the Cloakwood.
The area is labelled "Cloakwood" with a central cave.
I think that there is no exit AT to get back to the preceeding area.
There is one AT out which also leads to area "Cloakwood" which has some ruins etc.
I've searched for another AT out for a while but find my way back.....
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1
- Blindhamsterman
- Haste Bear
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- Location: GMT
Re: BG Bug Thread: 09/23/09
hehe welcome to entering a big forest with no real landmarks
keep searching, if you're still having issues i'll hop in

keep searching, if you're still having issues i'll hop in
Standards Member
Current PC: Elenaril Avae'Kerym of the Lynx Lodge
Current PC: Elenaril Avae'Kerym of the Lynx Lodge
<Heero>: yeah for every pc ronan has killed dming, paazin has killed 2 with his spawns
Re: BG Bug Thread: 09/23/09
There's an exit to every area. May just take you a while to find it.dergon darkhelm wrote:"I'm somewhere where I don't know where I am."
I'm lost in the Cloakwood.
The area is labelled "Cloakwood" with a central cave.
I think that there is no exit AT to get back to the preceeding area.
There is one AT out which also leads to area "Cloakwood" which has some ruins etc.
I've searched for another AT out for a while but find my way back.....
People talk of bestial cruelty, but that's a great injustice and insult to the beasts; a beast can never be so cruel as man, so artistically cruel.
- dergon darkhelm
- Fionn In Disguise
- Posts: 4258
- Joined: Fri Jul 08, 2005 1:21 pm
- Location: Cleveland, Ohio, United States
Re: BG Bug Thread: 09/23/09
I'm an idiot......
I found it after 1+ hours
(( having a big ass spider on your heels intensifies an person's search effort))
I found it after 1+ hours

(( having a big ass spider on your heels intensifies an person's search effort))
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1
- Vendrin
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Re: BG Bug Thread: 09/23/09
Torches sold by the merchant in Nashkel don't work.
-Vendrin
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- Brokenbone
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Re: BG Bug Thread: 09/23/09
The new Nashkel (the one with walls, north of the "old" outskirts), there's a little footbridge right around the middle of the whole affair. It looks important because it's the main path south. I didn't manage to walk on it with a PC. I did manage to pathfind waaaaaay around the West, down into water, past some waterfalls passage, then back up, noticing a "flying rock" somewhere in the SW, basically describing a big letter C to get to where a normal letter I should've got me.
Net, bridge seems wonky.
And a rock thing was flying somewhere south of that waterfall lake/pond thing, among a bunch of other rocks.
I heard not to open any doors in new Nash for now by Ronan, so I didn't, fyi.
Net, bridge seems wonky.
And a rock thing was flying somewhere south of that waterfall lake/pond thing, among a bunch of other rocks.
I heard not to open any doors in new Nash for now by Ronan, so I didn't, fyi.
ALFA NWN2 PCs: Rhaggot of the Bruised-Eye, and Bamshogbo
ALFA NWN1 PC: Jacobim Foxmantle
ALFA NWN1 Dead PC: Jon Shieldjack
DMA Staff
ALFA NWN1 PC: Jacobim Foxmantle
ALFA NWN1 Dead PC: Jon Shieldjack
DMA Staff