CRAFTING AND YOU
Moderator: NWN2 - 10 DM
Re: CRAFTING AND YOU
DO you ever have to roll a check when crafting a magic item?
Excepting for the scroll thing, I didn't see it up there.
Excepting for the scroll thing, I didn't see it up there.
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- Blindhamsterman
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Re: CRAFTING AND YOU
in p&p no.
the feats are for magical items, skills for non magical items.
As standards haven't made rulings on crafting, it'd really be up to DMs at this time.
the feats are for magical items, skills for non magical items.
As standards haven't made rulings on crafting, it'd really be up to DMs at this time.
Re: CRAFTING AND YOU
What he said. Rolls are made for mundane items, and UMD for scrolls in Magic Item Creation, beyond that, no rolls are made. Magic Item creation is auto 1,000 gold a day. A flub of the UMD roll is up to the dm.Blindhamsterman wrote:in p&p no.
the feats are for magical items, skills for non magical items.
As standards haven't made rulings on crafting, it'd really be up to DMs at this time.
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Re: CRAFTING AND YOU
Would you please explain why this requirement differs from 3.5 rules?danielmn wrote:Crafting takes 1 rl day per 1,000 gp of the items standard cost. This is uninterrupted, continuous crafting ... Crafting needs to be stationary...no leaving for adventure.
http://www.d20srd.org/srd/magicItems/cr ... cItems.htm
"The caster works for 8 hours each day. He cannot rush the process by working longer each day. But the days need not be consecutive, and the caster can use the rest of his time as he sees fit. "
Re: CRAFTING AND YOU
I don't see how it differs? The days needn't be consecutive, but they need to be allocated.
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Re: CRAFTING AND YOU
Maybe I'm reading it wrong, but it seems to say 1 RL day with nothing else happening in that day?
Re: CRAFTING AND YOU
Indeed, meaning no 'adventuring' in a day that's allocated to crafting. RP around a bar or city is fine, but ensure the day that is 'allocated' to crafting remains mostly devoted to that.Riotnrrd wrote:Maybe I'm reading it wrong, but it seems to say 1 RL day with nothing else happening in that day?
People talk of bestial cruelty, but that's a great injustice and insult to the beasts; a beast can never be so cruel as man, so artistically cruel.
Re: CRAFTING AND YOU
I don't see a requirement in the 3.5 rules to avoid adventuring in a day you craft. The link above to the SRD, as well as the DMG, says 8 hours per day, with the rest of the time as you see fit. Is there something I'm missing?
Re: CRAFTING AND YOU
You're missing 2nd edition rules, when that was the requirement. Wizards (and only wizards!) could enchant items with an Enchant an Item spell followed by a Permanency spell, and were required to spend the entire crafting process inside a specially-prepared radiationproof -- I mean magicproof (in any case, the radiationmagic might contaminate your magicz) -- lab and within 1 foot of the magic item until the spell's casting was complete. (16 + 8d8 hours, or about 52).
But the second edition rules getting hilariously merged with 3rd edition rules in the most restrictive way possible does sound like something we'd do!
But the second edition rules getting hilariously merged with 3rd edition rules in the most restrictive way possible does sound like something we'd do!
- hollyfant
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Re: CRAFTING AND YOU
The written rules of PnP D&D are unclear on the subject. WotC has clarified matters by saying PCs do not need to craft or enhance as a full-time day job.
But in ALFA, the crafting rule is simple and clear: it's whatever the DM says it is.
But in ALFA, the crafting rule is simple and clear: it's whatever the DM says it is.
Re: CRAFTING AND YOU
I'm willing to relax that requirement somewhat, but the biggest thing is I don't want to see people running all over the server while they claim they are 'crating' at the same time.
People talk of bestial cruelty, but that's a great injustice and insult to the beasts; a beast can never be so cruel as man, so artistically cruel.
Re: CRAFTING AND YOU
Off topic... I wouldn't dare of 'crating' while running!paazin wrote:while they claim they are 'crating' at the same time.

Re: CRAFTING AND YOU
One canon difference was pointed out to me today, as far as armor, weapons, and shields are concerned.
I think the 3.5 formula is specified as
Caster Level x 3 for the requirement for armor, weapons, and shields (3.5 DMG pg 285,286). Which would mean +2 at 6th, +3 at ninth, +4 at 12th...
It appears the stated rules have CL x 4 bonus required instead?
I think the 3.5 formula is specified as
Caster Level x 3 for the requirement for armor, weapons, and shields (3.5 DMG pg 285,286). Which would mean +2 at 6th, +3 at ninth, +4 at 12th...
It appears the stated rules have CL x 4 bonus required instead?
Re: CRAFTING AND YOU
Rules in this thread say that? If so, I'll correct them to 3.5.Riotnrrd wrote:One canon difference was pointed out to me today, as far as armor, weapons, and shields are concerned.
I think the 3.5 formula is specified as
Caster Level x 3 for the requirement for armor, weapons, and shields (3.5 DMG pg 285,286). Which would mean +2 at 6th, +3 at ninth, +4 at 12th...
It appears the stated rules have CL x 4 bonus required instead?
People talk of bestial cruelty, but that's a great injustice and insult to the beasts; a beast can never be so cruel as man, so artistically cruel.
- Brokenbone
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Re: CRAFTING AND YOU
All this "stuff" is simply the result of a passed Admin vote of YEARS ago, if there's mistakes, suggest Admin amend it so that there's not little homegrown branches off the side. I.e., people read one thing in the forums, then find "subtle differences" in implementation.
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