CRAFTING AND YOU

General forum for server information, questions, and announcements.

Moderator: NWN2 - 10 DM

User avatar
Castano
Head Dungeon Master
Posts: 4593
Joined: Wed May 26, 2004 5:42 pm
Location: USA

Re: CRAFTING AND YOU

Post by Castano »

DO you ever have to roll a check when crafting a magic item?

Excepting for the scroll thing, I didn't see it up there.
On playing together: http://www.giantitp.com/articles/tll307 ... 6efFP.html
Useful resource: http://nwn2.wikia.com/wiki/Main_Page

On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
You're All a Bunch of Damn Hippies
User avatar
Blindhamsterman
Haste Bear
Posts: 2396
Joined: Fri Jun 04, 2004 11:13 am
Location: GMT

Re: CRAFTING AND YOU

Post by Blindhamsterman »

in p&p no.

the feats are for magical items, skills for non magical items.

As standards haven't made rulings on crafting, it'd really be up to DMs at this time.
danielmn
Fionn In Disguise
Posts: 4678
Joined: Sat Nov 05, 2005 9:08 pm

Re: CRAFTING AND YOU

Post by danielmn »

Blindhamsterman wrote:in p&p no.

the feats are for magical items, skills for non magical items.

As standards haven't made rulings on crafting, it'd really be up to DMs at this time.
What he said. Rolls are made for mundane items, and UMD for scrolls in Magic Item Creation, beyond that, no rolls are made. Magic Item creation is auto 1,000 gold a day. A flub of the UMD roll is up to the dm.
Swift wrote: Permadeath is only permadeath when the PCs wallet is empty.
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raise

<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.

"And in this twilight....our choices seal our fate"
User avatar
Riotnrrd
DMA's Technical Liaison
Posts: 1682
Joined: Sat Jan 03, 2004 2:04 pm

Re: CRAFTING AND YOU

Post by Riotnrrd »

danielmn wrote:Crafting takes 1 rl day per 1,000 gp of the items standard cost. This is uninterrupted, continuous crafting ... Crafting needs to be stationary...no leaving for adventure.
Would you please explain why this requirement differs from 3.5 rules?
http://www.d20srd.org/srd/magicItems/cr ... cItems.htm
"The caster works for 8 hours each day. He cannot rush the process by working longer each day. But the days need not be consecutive, and the caster can use the rest of his time as he sees fit. "
paazin
Fionn In Disguise
Posts: 3544
Joined: Thu Apr 15, 2004 1:07 am
Location: UTC +2
Contact:

Re: CRAFTING AND YOU

Post by paazin »

I don't see how it differs? The days needn't be consecutive, but they need to be allocated.
People talk of bestial cruelty, but that's a great injustice and insult to the beasts; a beast can never be so cruel as man, so artistically cruel.
User avatar
Riotnrrd
DMA's Technical Liaison
Posts: 1682
Joined: Sat Jan 03, 2004 2:04 pm

Re: CRAFTING AND YOU

Post by Riotnrrd »

Maybe I'm reading it wrong, but it seems to say 1 RL day with nothing else happening in that day?
paazin
Fionn In Disguise
Posts: 3544
Joined: Thu Apr 15, 2004 1:07 am
Location: UTC +2
Contact:

Re: CRAFTING AND YOU

Post by paazin »

Riotnrrd wrote:Maybe I'm reading it wrong, but it seems to say 1 RL day with nothing else happening in that day?
Indeed, meaning no 'adventuring' in a day that's allocated to crafting. RP around a bar or city is fine, but ensure the day that is 'allocated' to crafting remains mostly devoted to that.
People talk of bestial cruelty, but that's a great injustice and insult to the beasts; a beast can never be so cruel as man, so artistically cruel.
User avatar
Riotnrrd
DMA's Technical Liaison
Posts: 1682
Joined: Sat Jan 03, 2004 2:04 pm

Re: CRAFTING AND YOU

Post by Riotnrrd »

I don't see a requirement in the 3.5 rules to avoid adventuring in a day you craft. The link above to the SRD, as well as the DMG, says 8 hours per day, with the rest of the time as you see fit. Is there something I'm missing?
Zelknolf
Chosen of Forumamus, God of Forums
Posts: 6139
Joined: Tue Jul 05, 2005 7:04 pm

Re: CRAFTING AND YOU

Post by Zelknolf »

You're missing 2nd edition rules, when that was the requirement. Wizards (and only wizards!) could enchant items with an Enchant an Item spell followed by a Permanency spell, and were required to spend the entire crafting process inside a specially-prepared radiationproof -- I mean magicproof (in any case, the radiationmagic might contaminate your magicz) -- lab and within 1 foot of the magic item until the spell's casting was complete. (16 + 8d8 hours, or about 52).

But the second edition rules getting hilariously merged with 3rd edition rules in the most restrictive way possible does sound like something we'd do!
User avatar
hollyfant
Staff Head on a Pike - Standards
Posts: 3481
Joined: Mon Oct 24, 2005 3:33 pm
Location: the Netherworl... lands! I meant the Netherlands.

Re: CRAFTING AND YOU

Post by hollyfant »

The written rules of PnP D&D are unclear on the subject. WotC has clarified matters by saying PCs do not need to craft or enhance as a full-time day job.

But in ALFA, the crafting rule is simple and clear: it's whatever the DM says it is.
paazin
Fionn In Disguise
Posts: 3544
Joined: Thu Apr 15, 2004 1:07 am
Location: UTC +2
Contact:

Re: CRAFTING AND YOU

Post by paazin »

I'm willing to relax that requirement somewhat, but the biggest thing is I don't want to see people running all over the server while they claim they are 'crating' at the same time.
People talk of bestial cruelty, but that's a great injustice and insult to the beasts; a beast can never be so cruel as man, so artistically cruel.
User avatar
Riotnrrd
DMA's Technical Liaison
Posts: 1682
Joined: Sat Jan 03, 2004 2:04 pm

Re: CRAFTING AND YOU

Post by Riotnrrd »

paazin wrote:while they claim they are 'crating' at the same time.
Off topic... I wouldn't dare of 'crating' while running! :D
User avatar
Riotnrrd
DMA's Technical Liaison
Posts: 1682
Joined: Sat Jan 03, 2004 2:04 pm

Re: CRAFTING AND YOU

Post by Riotnrrd »

One canon difference was pointed out to me today, as far as armor, weapons, and shields are concerned.

I think the 3.5 formula is specified as

Caster Level x 3 for the requirement for armor, weapons, and shields (3.5 DMG pg 285,286). Which would mean +2 at 6th, +3 at ninth, +4 at 12th...

It appears the stated rules have CL x 4 bonus required instead?
paazin
Fionn In Disguise
Posts: 3544
Joined: Thu Apr 15, 2004 1:07 am
Location: UTC +2
Contact:

Re: CRAFTING AND YOU

Post by paazin »

Riotnrrd wrote:One canon difference was pointed out to me today, as far as armor, weapons, and shields are concerned.

I think the 3.5 formula is specified as

Caster Level x 3 for the requirement for armor, weapons, and shields (3.5 DMG pg 285,286). Which would mean +2 at 6th, +3 at ninth, +4 at 12th...

It appears the stated rules have CL x 4 bonus required instead?
Rules in this thread say that? If so, I'll correct them to 3.5.
People talk of bestial cruelty, but that's a great injustice and insult to the beasts; a beast can never be so cruel as man, so artistically cruel.
User avatar
Brokenbone
Chosen of Forumamus, God of Forums
Posts: 5771
Joined: Mon May 16, 2005 1:07 am
Location: London, Ontario, Canada

Re: CRAFTING AND YOU

Post by Brokenbone »

All this "stuff" is simply the result of a passed Admin vote of YEARS ago, if there's mistakes, suggest Admin amend it so that there's not little homegrown branches off the side. I.e., people read one thing in the forums, then find "subtle differences" in implementation.
ALFA NWN2 PCs: Rhaggot of the Bruised-Eye, and Bamshogbo
ALFA NWN1 PC: Jacobim Foxmantle
ALFA NWN1 Dead PC: Jon Shieldjack

DMA Staff
Post Reply