BanitesRiotnrrd wrote:Who patrols it / what organizations?Vendrin wrote:Just a note, the road to ulgoth's beard is regularly patrolled, so any spawns might wish to make sense with that fact.
010 Spawns Feedback Request
Moderator: NWN2 - 10 DM
- Vendrin
- Chosen of Forumamus, God of Forums
- Posts: 9594
- Joined: Mon Jan 05, 2004 12:48 am
- Location: Nevada
Re: 010 Spawns Feedback Request
-Vendrin
<fluff> vendrin is like a drug
-
- Dungeon Master
- Posts: 2021
- Joined: Mon Nov 17, 2008 1:37 am
- Location: Tarrant County, Texas
Re: 010 Spawns Feedback Request
So...wolves, gnolls, ogres, and BanitesVendrin wrote:BanitesRiotnrrd wrote:Who patrols it / what organizations?Vendrin wrote:Just a note, the road to ulgoth's beard is regularly patrolled, so any spawns might wish to make sense with that fact.
...that does sound like a dangerous bit of road!


I seek plunder....and succulent greens
[Wynna] Chula Lysander: [Talk] *Shakes head* I've been in worse situations. He was just....unjoyful! *stomps foot*
Retired PC's: Torquil, Gwenevere
Former PC's: Rugo, Flora, Rory Mor
[Wynna] Chula Lysander: [Talk] *Shakes head* I've been in worse situations. He was just....unjoyful! *stomps foot*
Retired PC's: Torquil, Gwenevere
Former PC's: Rugo, Flora, Rory Mor
Re: 010 Spawns Feedback Request
i think here's an example of spawns not making much sense...

the undead and ogre were aparently too slow to make it into the shot..
the hodgepodge of wolfs, goblins, undead, ogre and necrotaur would sure eat just about anyone but a very fast dwarf (in the shot up front) with iron buttcheeks...
p.s. all this is next to area where town fishermen is directing newcomers to town to go make gold fishing....


the undead and ogre were aparently too slow to make it into the shot..

p.s. all this is next to area where town fishermen is directing newcomers to town to go make gold fishing....
fighting for peace is like screwing for virginity
-
- Dungeon Master
- Posts: 2021
- Joined: Mon Nov 17, 2008 1:37 am
- Location: Tarrant County, Texas
Re: 010 Spawns Feedback Request


Uhmmm...I hope you made it, mate...that picture is truly a terrifying sight...but for some reason it's hilarious

I seek plunder....and succulent greens
[Wynna] Chula Lysander: [Talk] *Shakes head* I've been in worse situations. He was just....unjoyful! *stomps foot*
Retired PC's: Torquil, Gwenevere
Former PC's: Rugo, Flora, Rory Mor
[Wynna] Chula Lysander: [Talk] *Shakes head* I've been in worse situations. He was just....unjoyful! *stomps foot*
Retired PC's: Torquil, Gwenevere
Former PC's: Rugo, Flora, Rory Mor
- darrenhfx
- Beholder
- Posts: 1982
- Joined: Fri Jul 30, 2004 5:35 pm
- Location: Halifax, Canada GMT -4 (AST)
Re: 010 Spawns Feedback Request
I'm amazed that you thought about getting a screenie at a time like that.


- oldgrayrogue
- Retired
- Posts: 3284
- Joined: Thu Jan 24, 2008 7:09 am
- Location: New York
- Contact:
Re: 010 Spawns Feedback Request
Not sure if this is particular to the DM client, but while playing an NPC the other night, spawns seemed to just "appear" a short distance from said NPC before charging and attacking. Maybe check distance to spawn trigger?
Re: 010 Spawns Feedback Request
in my experience there's a delay from when pc enters area to when spawns appear. so if you enter area and instead of spending a minute or so at transition just start walking, you may end up with a lucky necrotaur spawning on top of your head...oldgrayrogue wrote:Not sure if this is particular to the DM client, but while playing an NPC the other night, spawns seemed to just "appear" a short distance from said NPC before charging and attacking. Maybe check distance to spawn trigger?

fighting for peace is like screwing for virginity