Buyback rates

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Vendrin
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Re: Buyback rates

Post by Vendrin »

Muse wrote:(edit) just remembered you dm for tsm... find the better buy backs. (i know they exist). i would think if you are buying your potions cheap you should be on the right path.
50 gold isn't cheap for a potion of CLW it's the correct price.
V,
Please do not assume to know about what our group does with our time IC. All because we don’t spend it in your PC’s noble presence does not mean we do not RP. Yes we do a crawl from time to time, last time i checked we played Dungeons and Dragons. But to say we "always" do this is just plain funny. And really let’s be frank sir, I’m sure your toon didn’t get to 6th level by sitting in a bar all game session long chatting it up so let’s not point fingers eh.
If I assumed anything, I never would have agreed to DM you back on TSM before the group decided to head to BG for greener pastures. And no, I have no intention of pointing any fingers, I don't judge your rp, or have any problem with you folks making gold. I just want a way to buy the necessities with buybacks that are fair, without having to do dungeon crawls and statics.
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johnlewismcleod
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Re: Buyback rates

Post by johnlewismcleod »

Hmmm..sounds like my girl needs to do some IC checking about...her only known source for CLW used to be 48 gp, but has been 98 GP for some time now :( .

But though it pains me a bit to agree with you lot, BG is fabulous... deadly, terrifying, and fabulous, heh :wink:

But so is TSM :D
I seek plunder....and succulent greens


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Rotku
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Re: Buyback rates

Post by Rotku »

Another point about the buy back rates, in regards to Mr D's statement.

DM rewards are thrown off by them. If a DM is rewarding X per session (to keep in line with standards) having a completely different rate of living in BG and TSM means that TSM PCs will end up been more wealthy in comparison. Even if PCs can go and clean out the different dungeons - it will push things out of balance, against those who only have time to log in once in a while for DM sessions.

The other huge problem is getting that OCC server hopping just to get a higher buyback rate - meaning the PC who does that will undoubtedly be more wealthy than those who do not.

In a multi-server environment, where we make it easy for PCs to move between servers, things like this needs to be consistent across the whole. If PCs were restricted to one server or another, then there is no problem with them differing - but that is not the case, and I cannot see anyone wishing to make it such.
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NickD
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Re: Buyback rates

Post by NickD »

... My personal experience of BG was that the rewards I received from simple static activities were bordering on the obscene, even taking the buy back rates into account. I suspect I just got very lucky with the drops though. That and Gruu only very rarely needs to use a healing potion - she came out of the server with a net gain of 7 CLW(1) potions without buying a single one.
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Muse
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Re: Buyback rates

Post by Muse »

deleted by author
Last edited by Muse on Thu Jul 30, 2009 9:26 pm, edited 2 times in total.
M

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-hst duh


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Rotku
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Re: Buyback rates

Post by Rotku »

Sorry, where did I say that?

That would be called In Character.

See the difference?
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Muse
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Re: Buyback rates

Post by Muse »

deleted by author
Last edited by Muse on Thu Jul 30, 2009 9:27 pm, edited 1 time in total.
M

As your attorney, I advise you to tell me where you put the goddamn mescaline.
-hst duh


<Mikayla> I think Muse's sin is not sloth, however, but Wrath.
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Pelham
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Re: Buyback rates

Post by Pelham »

I'm not a dunce. I look around and am careful, and it's tough all around. Tough, but fair. It takes work to achieve much, and it's dumb to sell things that are useful anyway. Collect them up and trade them or give them as rewards or payment to other characters.

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dergon darkhelm
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Re: Buyback rates

Post by dergon darkhelm »

i cant make a character whos sole purpose is to be a merchant, traveling like a gypsy selling off junk or items i make?
Go for it. :)
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Brokenbone
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Re: Buyback rates

Post by Brokenbone »

Historically there have definitely been censures for loading up with gear from server X, hauling it to server Y for better buyback (not a BG/TSM thing).

This may in part be due to it being difficult to imagine an in-character, 1000 mile walk with backbreaking "crawl" levels of encumbrance, to eke out an extra 100gp or whatever the delta might've been between the first server's and second server's buyback.

Additionally, if it's done without DM buy in and awareness, it ends up looking awfully suspicious.

Alternately if you do have DM buy-in, then sensible levels of in-game support might be available to make such a thing look a lot more in character. Things like a budget for a mule and cart and other things we're not able to create a scripted in-game systems, that's the kind of thing anyone sane would use to haul 75 swords or whatever, as opposed to a really heavy D&D "infinitely big" backpack. Also a chance of bandits salivating over seeing a lone traveler with mule and cart, which may mean an ambush, or may mean you're actually going to haul 85 swords wherever.

*shrugs* Again, DM support and awareness makes all the difference between skeevy / questionable behavior, and a supportable personal plot.
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Brother Humphrey
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Re: Buyback rates

Post by Brother Humphrey »

Brokenbone wrote:Historically there have definitely been censures for loading up with gear from server X, hauling it to server Y for better buyback (not a BG/TSM thing).

This may in part be due to it being difficult to imagine an in-character, 1000 mile walk with backbreaking "crawl" levels of encumbrance, to eke out an extra 100gp or whatever the delta might've been between the first server's and second server's buyback....
As one who is staring at a permanant strike for actually having my first toon acting in accordance with his bio background as the smarter, but younger, son of a trading coster owner and taking the time to make the dangerous walk from SD all the way to Selgaunt, which is a much more realistic journey than the IC month's worth of sea/river voyaging it SHOULD take to get from BG to TSM or back, I can imagine the bitchslapping someone who makes a habit of server-hopping for merchantile reasons is gonna get. I'd go on, but I'm late for work. Maybe i'll add some more to this later.
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dergon darkhelm
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Re: Buyback rates

Post by dergon darkhelm »

Well....all I can say is that Malcer Angalstrand made his first fortune by buying magical plate mail and skill buff items on TLR and then hiking to WD where he would sell it for a huge profit to wealthy DF PCs who lots of gold but less access to that particular equipment.

I didn't have formal DM "buy in", but I'm pretty sure they all knew what was going on and the team always seemed to find a way to rid him of his gold through IC purchases of housing or exorbitantly expensive alignment masking or scy-blocking magics needed to keep his arse alive.

The concept worked well (both for generation of income for a PC that couldn't solo 3 goblins and as good cover story calling him a "Waukeenar" merchant) and it definately took advantage of inter-server variability in buyback rates, merchant inventories, a player wealth levels.

Could it have been viewed as exploitive by a DM...certainly. But *shrugs* it never seemed to be a big issue to me. Maybe I just had understanding DMs or such.

One thing I did do however was RP investing in storage facilities along the road, shops, carts and horses etc. None of them existed in game, but just throwing away a few trade bars and then calling it done seemed good enough for the TLR team. (until I actually got my tabacco shop built...which was really cool :) )
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