It'll be a few days before i have everything in. The bug report should have it listed, but the lighting settings seemed to be messed up. Copy another area's settings.
If you need the new improved area setup it will be a while as i get things together.
Modest Progress
Moderator: NWN2 - 10 DM
Well, I sent this batch in a few days ago. Conversations are a little bland as I am an inexperienced writer. Below are things I'd like to eventually learn/work on in the future.
Progress/Done
Areas
Add more stores and flesh out current one.
Make interactable statues for displaying outfits.
Roadside shrine to Shaundakul.
Temple to Valkur near docks in Baldur's Gate.
Make profession-related repeatable quests.
Conversations
Flesh them out, have important NPCs remember player actions through quests.
Special Items
More interesting items in general.
Herb pouch turned out good, more like that.
Try edit 2das to add combat torch and offhand items that have more properties.
A lash for flagellants. (Loviatar)
Wishful thinking: oil flasks that summon an immobile oil slick creature that does fire damage to anyone near it when burning.
Progress/Done
Areas
Add more stores and flesh out current one.
Make interactable statues for displaying outfits.
Roadside shrine to Shaundakul.
Temple to Valkur near docks in Baldur's Gate.
Make profession-related repeatable quests.
Conversations
Flesh them out, have important NPCs remember player actions through quests.
Special Items
More interesting items in general.
Herb pouch turned out good, more like that.
Try edit 2das to add combat torch and offhand items that have more properties.
A lash for flagellants. (Loviatar)
Wishful thinking: oil flasks that summon an immobile oil slick creature that does fire damage to anyone near it when burning.
Finished offhand items. Stick the following into line #144 of baseitems.2da:
The item is noncombat and weighs one pound. All item properties are available.
Create an item with an active property that is available when equipped and place it on the hotbar. First click will equip the item, second will activate the item instead of unequipping it.
Code: Select all
144 552 equip_offhand 1 3 0x00020 1 0 0 **** 0 **** **** **** it_bag 27 **** 0 1 0 2 **** **** 0 50 **** **** **** **** 16 1 1 1 1726 29 8 0 15 4 **** **** **** **** **** **** **** 0 0 5444 0 1 10 **** **** **** **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** **** **** 0 250
Create an item with an active property that is available when equipped and place it on the hotbar. First click will equip the item, second will activate the item instead of unequipping it.
- ayergo
- Penguin AKA Vile Sea Tiger
- Posts: 3521
- Joined: Sun Jan 11, 2004 8:50 pm
- Location: Germany (But frequent world travels)
This is something to take up with the tech team. Do you have access to the NWN2 building forums?Kest wrote:Finished offhand items. Stick the following into line #144 of baseitems.2da:
The item is noncombat and weighs one pound. All item properties are available.Code: Select all
144 552 equip_offhand 1 3 0x00020 1 0 0 **** 0 **** **** **** it_bag 27 **** 0 1 0 2 **** **** 0 50 **** **** **** **** 16 1 1 1 1726 29 8 0 15 4 **** **** **** **** **** **** **** 0 0 5444 0 1 10 **** **** **** **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** **** **** 0 250
Create an item with an active property that is available when equipped and place it on the hotbar. First click will equip the item, second will activate the item instead of unequipping it.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind