Bug Report 2.09

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KalevD
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Re: Bug Report 2.09

Post by KalevD »

Chairs in the tavern at Nashkel (can't recall the name) are missing sit scripts.

The dining room doors on the second floor of the Helm & Cloak now apparently perform a skill check of some sort before opening.
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gribo
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Re: Bug Report 2.09

Post by gribo »

Few things:
There is an 'Arrow' and 'Arrows' items, and they do not stack, I don't know where I got each.

The True strike in the Socerous sundries (?) is 5th level and costs 325gp. Is it just to raise its price?

Also, shouldn't the area name be Sorcerous sundries?
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gribo
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Re: Bug Report 2.09

Post by gribo »

Knock spell does not work at all. Doors, chests remains locked despite the spell.
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mr duncan
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Re: Bug Report 2.09

Post by mr duncan »

Game keeps crashing out on the last bit of the load screen, after it says the area was successfully loaded. This is happening to another player, Gribo as well. Tried several times and cant get back in game

The AT from the lower level of The Haunted Halls going back up to the next level is where we crashed


J
mr duncan
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Re: Bug Report 2.09

Post by mr duncan »

The road south off of the new coast way bridge area should exit onto the coast way. The AT to the Cloakwood should be on the west edge of the map up along the shore

The herbalists door does not connect

Four vases at the shrine of Lathander (Upper west district) are floating. They and their effect should be lowered a bit
Analogkid
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Re: Bug Report 2.09

Post by Analogkid »

In the starting area it seems that trying to leave it and head to Baldurs Gate does not work. After asking if you wish to go to Baldurs Gate or remain in the starting area, either option just leaves you there.
"Cast in his unlikely role....ill equipped to act"
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dirsa
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Re: Bug Report 2.09

Post by dirsa »

Analogkid wrote:In the starting area it seems that trying to leave it and head to Baldurs Gate does not work. After asking if you wish to go to Baldurs Gate or remain in the starting area, either option just leaves you there.

bingo! trapped in start area as well
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Wolfed
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Re: Bug Report 2.09

Post by Wolfed »

Ditto
PC: Leigh Fynn

Deaders: Tristan Cole
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gribo
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Re: Bug Report 2.09

Post by gribo »

Maltz Weapon shop is not accessible.
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jmecha
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Re: Bug Report 2.09

Post by jmecha »

The Bath House located in the Baldur's Gate Castle Ward no longer appears to have a walk mesh on top of the roof, and now PC'S can walk through the exterior walls of the building
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dirsa
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Re: Bug Report 2.09

Post by dirsa »

temple of gond in bg employs rather dubious methods to gather followers.... door from the room with priest in it doesn't work on the way out... folk check in, but they don't check out
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gribo
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Re: Bug Report 2.09

Post by gribo »

BG eastern harbor: Luigi Vampa, the thieving pirate, takes 10 gold coins but does not let you on his ship.
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AcadiusLost
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Re: Bug Report 2.09

Post by AcadiusLost »

Analogkid wrote:In the starting area it seems that trying to leave it and head to Baldurs Gate does not work. After asking if you wish to go to Baldurs Gate or remain in the starting area, either option just leaves you there.
This one is now fixed.
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Re: Bug Report 2.09

Post by jmecha »

The Fall Side cave full of rats and spiders of various sizes has the new lootable chests inside that spawn in random spots at random times, but all of the chests so far have been there only visually without actually becoming click able interact able objects.
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jmecha
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Re: Bug Report 2.09

Post by jmecha »

Lita's General Store is missing a Map Pin
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Locked