BG Bug Reporting & Tracking

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Ksiel
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BG Bug Reporting & Tracking

Post by Ksiel »

Please use this to report all problems:

http://www.alandfaraway.org/support/support_10_bg










BG DM team will be moving bug reporting to this thread in an effort to organize and track bugs/fixes for the server . Once a bug is reported, the bug will be confirmed and then placed in the “Open Item List” with date of reporting and member who reported the bug. The original post will be deleted as to not have multiple pages.

Once the bug issue is resolved, it will be moved to the “Closed Item List” with the date of the fix.

Open Item List:

Area Bugs:
  • Haunted Halls underneath BG need extensive fixing - 05.08.2011 by Zelknolf
NPC/Item Bugs:
Scripting Bugs:
  • Some monsters spawn lockpicks - 07.19.2011 Mick
  • Kemo animations may cause freezing - 09.20.2011 Randomrper
  • Autolock doors do not autoclose (Candlekeep) - 09.20.2011 Brokenbone
Current PC: Anovallis "Nova" Starmane

Retired but not forgotten: Bhael Ezri, Blaise Dawnbright, Bastian Cross, Tristan Celvante, Logan Castill, Dorian Orthallas, Kharak Aza'DeDuin, Nyx
paazin
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Re: BG Bug Reporting & Tracking

Post by paazin »

Closed Item List:

Area Bugs:
  • Malfunctioning spawn point at bookstore creating multiple Wilma Fadduls - 05.07.2011 by Gribo - fixed 05.12.2011 by paazin
  • Outskirts of the Wood of Sharp Teeth – spawning point near the AT which spawns Amnian soilders and merchants. Change to appropriate spawns. – 05.12.2011 by Hollyfant - fixed 05.13.2011 by paazin
  • Floating mushroom at Friendly Arm Inn - 05.13.2011 by Heero - fixed 05.13.2011 by paazin
  • Baldurs Gate: Western Harbour: the door to Lita's Equipment does not fit the frame. - 05.14.2011 by Hollyfant - fixed 05.14.2011 by paazin
  • Beregost - the door to the "Thunderhammer's Smithy" is too short for its frame. - 05.15.2011 by Hollyfant - fixed 05.17.2011 by paazin
  • Deserted Valley - "Amnian Infantry" may spawn near the locked house. - 05.15.2011 by Hollyfant - fixed 05.17.2011 by paazin
  • Tradeway - Friendly Arm Inn: there seems to be some sort of "waypoint" for wandering creatures inside the temple. Both the Dire Bearand now a Badger are trying to walk through the door. - 05.15.2011 by Hollyfant - fixed 05.17.2011 by paazin
  • Beregost - the "Tannery" cannot be entered; the door doesn't have a transition. - fixed 05.30.2011 by paazin
  • Tradeway - Friendly Arm Inn: the door to the temple is larger than the door frame. - fixed 05.30.2011 by paazin
  • Baldurs Gate: Market - the doors of "Maltz Weapon Shop" and "RoderSchmidt, Jeweller" do not fit their frames. - 05.14.2011 by Hollyfant - fixed - paazin 06.08.2011
  • Temple of Gond: the Lampe Perpétuelle has gone out. - 05.18.2011 by Hollyfant - fixed - paazin 06.08.2011
  • There seem to be no lights in the interior of the Belching Dragon in Nashkel. - 06.02.2011 by Mick - fixed - paazin 06.08.2011
  • beregost, if you turn right out of the door of Feldeposts inn and go s by sw, you will find a floating tree stump - 03.05.2011 gollum - fixed - paazin 06.08.2011
  • Gond temple transition buggy - 09.30.2010 Lokan - fixed - paazin 06.08.2011
  • Herb shop wastebasket broken - 04.04.2011 hollyfant - fixed - paazin 06.08.2011
  • The magpie mushroom outside the Friendly Arm Inn (near the AT going towards Bergerost) doesn't work. - 06.02.2011 by NickD - fixed - paazin 06.08.2011
  • Inn keys for Red Sheaf don't work for meeting rooms - 06.01.2011 by Thangorn - fixed 06.14.2011 paazin
  • Missing some NPCs in Nashkel by thinkpig - fixed 08.02.2011 paazin
  • Inn keys aren't removed in many inns - 06.01.2011 by Thangorn - fixed 08.02.2011 paazin
  • Many chairs don't work - 09.24.2009 Vendrin - fixed 08.02.2011 paazin
  • Some couches don't work, Zelknolf - fixed 08.06.2011 paazin
  • Gullykin NPCs often killed by wildlife, IKP - fixed 08.06.2011 paazin
  • The Suite in the Friendly Arm Inn (second floor; wide room on the far right) has no restable area, Zelknolf - fixed 08.15.2011 paazin
  • Helm and Cloak rooms can get you stuck - fixed 08.21.2011 paazin
  • Tomb area placeable problem - fixed 08.31.2011 paazin
  • Interior area has rain, Audark - paazin fixed 09.10.2011
  • Interior of Thayan Enclave is the first "No PvP area" - Brokenbone 09.13.2011 - paazin fixed 09.20.2011
  • Mushrom unreachable in pond area N of Nashkel - 09.13.2011 Heero - paazin fixed 09.20.2011
  • Candlekeep Inn bloom excessive, Basilica - paazin fixed 09.20.2011
  • Floating mushrooms on tradeway, Basilica - paazin fixed 09.26.2011
  • Floating rocks in Nashkel, Basilica - paazin fixed 09.20.2011
  • Invisible wall in dungeon, boom - paazin fixed 09.26.2011
  • Chair not working in Nashkel barracks, Basilica - paazin fixed 09.26.2011
NPC/Item Bugs:
  • Zhent captain spawn barefoot. – 05.12.2011 by Ksiel – Boots added to NPC - 05.12.2011 by Ksiel
  • Some of the Lathander Guards spawn without full health. – 05.12.2011 by Ksiel – hp adjusted – 05.12.2011 by Ksiel
  • The Lathander Man at Arms is called Lathander Men at Arms. - 05.02.2011 by Hollyfant - fixed 05.12.2011 by paazin
  • The randomly spawning arms Merchant sells all sorts of wonderful arrows, and some great bows. All sorts of bolts, and great crossbows. All sorts of bullets... and no slings. 05.02.2011 by Hollyfant - fixed 05.12.2011 by paazin
  • Randomly spawning merchant does not open her store. – 05.12.2011 by Hollyfant - fixed 05.12.2011 by paazin
  • Baldur's Gate Interiors: the tailor NPC isn't spawning. - 05.13.2011 by Hollyfant - fixed 05.12.2011 by paazin
  • Silver Breastplate has no material - 05.13.2011 by Hollyfant - fixed 05.14.2011 by paazin
  • Humanoid weapons mispriced - 05.13.2011 by Hollyfant - fixed 05.14.2011 by paazin
  • Pearl missing icon - 05.13.2011 by Hollyfant - fixed 05.14.2011 by paazin
  • the Expensive Helmet has a description (and looks) of a leather helmet, but also the property: "Material: Metal (Iron)" - 05.14.2011 by Hollyfant - fixed 05.14.2011 by paazin
  • "Marl, Ducal Guard" in the "Cloakwood Hills" breaks off his dialogue after the first question - 05.14.2011 by Hollyfant - fixed 05.14.2011 by paazin
  • Yondalla priest had incorrect dialog - 05.14.2011 by Zelknolf - fixed 05.14.2011 by paazin
  • Elf NPC's (Adept, expert, etc...) spawn with partial hp. - 05.14.2011 by Hollyfant - fixed 05.17.2011 by ksiel
  • Sorcerous Sundries-The shopkeep's conversation has two paths with contents that suggest that they are based on knowledge of magic, but the check is based on character class, instead of knowledge (arcana) or spellcraft. - 05.18.2011 by Zelknolf - fixed 05.18.2011 by paazin
  • Gullykin -- Tylean Hold Priestess spawns now (yay), but she thinks that Persephone is a member of the church without requiring any bluffing, and has no shop (or, at least has no shop for the faithful; don't know what the commonfolk have access to). - 05.18.2011 by Zelknolf - fixed 05.18.2011 by paazin
  • Cloakwood Hills - "Little Blighter"'s corpse doesn't vanish (and he doesn't drop anything, but I don't think he's supposed to anyway). - fixed 05.30.2011 by paazin
  • STARTING AREA - the Djinni does not sell gloves, which is a bit annoying to those PCs who do not want to have white hands. - fixed 05.30.2011 by paazin
  • High Hedge - Golem doesn't say anything - fixed 05.30.2011 by paazin
  • Baldurs Gate: Market - the "Armor Merchant" is a Gnome, but his dialogue describes him as a Halfling. - 05.15.2011 by Hollyfant - fixed - paazin 06.08.2011
  • Friendly Arm Inn - Temple - Gellena Mirrorshade spawns without full HP - 05.18.2011 by Hollyfant - fixed - paazin 06.08.2011
  • Gargoyle corpses stick around much too long - 06.02.2011 by Mick - fixed - paazin 06.08.2011
  • Pouch/bag seems to be broken - 10.06.2010 hollyfant - fixed - paazin 06.08.2011
  • Infinite gold bug with quest - fixed - paazin 06.08.2011
  • The dialogue at Feldepost's inn incorrect - fixed - paazin 06.08.2011
  • he actual dog "Rabid Dog" doesn't seem to be proficient with natural attacks, boom - fixed 06.28.2011 paazin
  • Goblins should be classified as small - 05.30.2011 zelknolf fixed 07.06.2011 ACR Update
  • Allip is not sneak attack immune. - 07.15.2011 dergon - paazin fixed 07.01.2011
  • Allip is not classified as spirit by maskedillusion - paazin fixed 08.02.2011
  • Missing cold iron weapons missing by brokenbone - paazin fixed 08.02.2011
  • Priest dialogs do not list many allied faiths10.16.2009 by hollyfant - paazin fixed 08.02.2011
  • Some item stacks don't purchase properly by maskillusion - paazin fixed 08.19.2011
  • Some priests missing return areas - DD 05.15.2011 - fixed paazin 08.19.2011
  • Fix mispriced items, BB - fixed paazin 08.21.2011
  • Lady Alyth multispawn, BB - fixed paazin 08.31.2011
  • Giant zombie can be sneak attacked - fixed paazin 08.31.2011
  • Thayans have wrong description, brokenbone - fixed 09.10.2011
  • Thayans have wrong colours, Duncan - fixed 09.10.2011
  • Wrong cow spawned, Brokenbone - fixed 09.10.2011
  • Fog/building problems, Duncan - fixed 09.10.2011
  • Wall can be walked through, IWS - fixed 09.10.2011
  • Some shadows broken, Zelknolf - fixed 09.20.2011
  • Deer stats are off, Heero - fixed 09.20.2011
  • Animal AI is off, Heero - fixed 09.20.2011
  • Some torches don't work - fixed 09.20.2011
Scripting Bugs:
  • BG docks, Rabbit quest: The script does not check if the PC has completed the quest already, and presents a dialog, as if the quest is still in progress. - 05.12.2011 by Gribo - not a problem - 05.12.2011 by paazin
  • I did the wine fetching quest in the cellar of the blushing mermaid. The script removes the wine from me, and the key, but the quest is never finished. (actually it looks like it was never given in the first place). So i get no money or xp for it at all. - 05.01.2011 by Xityar - fixed 05.12.2011 by paazin
  • Brother Alousis in Beregost says he is giving you coin for the service you provide, but no coin (nor xp) is given. 04.30.2011 by Mick - fixed 05.12.2011 by paazin
  • Cloakwood goblins spawn too quickly - fixed 05.30.2011 by paazin
  • As reported earlier, it sometimes happens that a "Magpie Mushroom" spawn does not actually yield a mushroom, and does not vanish after being opened. - 05.15.2011 by Hollyfant - fixed - paazin 06.08.2011
  • Guano gives a charisma penalty - Zelknolf 05.14.2011 - fixed - paazin 06.08.2011
  • Cassil doesn't spawn - Zelknolf 05.14.2011 - fixed - paazin 06.08.2011
  • An arcane caster (bard) with Spellcraft points (4, +2 int modifier) can't pick up "bat guano". - 05.18.2011 by Hollyfant - as intended - paazin 06.08.2011
  • Cloakwood Hills: "Little Blighter" does not spawn, even though the message about him cackling fires just fine. - 05.18.2011 by Hollyfant - fixed - paazin 06.08.2011
  • Beregost: Tanner doesn't buy deer and boar pelts - 05.29.2011 by Zelknolf - fixed - paazin 06.08.2011
  • Herb system messages aren't clear - 06.01.2011 Thangorn - fixed - paazin 06.08.2011
  • Luigi Vampa pig option broken - 02.14.2011 dergon - fixed - paazin 06.09.2011
  • Infinite gold bug - fixed - paazin 06.09.2011
  • Hostile animals spawn on road - fixed - paazin 06.09.2011
  • Sorcerous Sundries does not sell to everyone - 07.10.2011 magile - paazin 06.12.2011
  • Goblins should spawn as enemies - 06.12.2011 cloud - paazin 06.12.2011
  • Not sure if it's a bug, but Gellena Mirrorshade (Friendly Arm Inn - Temple) charges as if she were a CL 4 caster, but offers no 2nd level spells. - 05.18.2011 by Hollyfant - 06.12.2011 as intended, paazin
  • Beer merchant needs fort save - 07.29.2010 hollyfant - 06.12.2011 consistent with every other type of alcohol in alfa, not needed, paazin
  • Diving system needs reworking - 05.10.2010 Danielmn - fixed 06.14.2011 paazin
  • Merchant doesn't work in Nashkel inn, thinkpig - fixed 06.15.2011 paazin
  • Sundries shopkeep doesn't have proper dialog for reagents, Cloud - fixed 06.15.2011 paazin
  • AI would not respond to ranged attacks properly, boom - fixed 06.24.2011 paazin
  • Moonshine quest xp bug, cloud - fixed 07.20.2011 paazin
  • Cat quest not showing properly, creslyn - fixed 08.02.2011 paazin
  • Nashkel quests not resetting, dirsa - fixed 08.15.2011 paazin
  • Nashkel retrieval quest broken, AK - fixed 08.15.2011 paazin
  • Tanner treats hides as singles, Zelknolf - fixed 08.15.2011 paazin
  • Item duplication with tailor - 7.15.2011 Soapie - fixed 08.19.2011 paazin
  • XPcraft coloring doesn't work for attached items - 06.15.2011 Cloud, fixed 08.22.2011 paazin
  • Coloring of XPcraft as a whole works incorrectly - 7.14.2011 Cloud, fixed 08.22.2011 paazin
  • Dialog for Nashkel quest returns broken - ramdomrper, fixed 08.22.2011 paazin
  • Downloading problems - wvincenti, fixed 08.31.2011 paazin
  • Guano gives better reward than moss - zelknolf, fixed 08.31.2011 paazin
  • Corpses items behave differently depending on spawn type - 06.15.2011 Cloud, fixed 09.10.2011 paazin
  • Invalid item for sale, Heero - paazin fixed 09.10.2011
  • Invalid item for sale, Brokenbone - paazin fixed 09.10.2011
  • Rabbit quest treated as group (also typo), Zelknolf - paazin fixed 09.10.2011
  • Xp missing from quest rewards, maskedillusion - paazin fixed 09.10.2011
  • Journal entries missing from quests, Audark - paazin fixed 09.10.2011
  • Rat quest didn't allow turnin, Audark - paazin fixed 09.10.2011
  • BG Lathanderite didn't have store, boom - paazin fixed 09.20.2011
  • Collectables don't collect correctly, Zelknolf - paazin fixed 09.20.2011
  • Caravan causes slowdown in Beregost, boom - paazin fixed 09.20.2011
  • Katanas spawn invalidly, Zelknolf - paazin fixed 09.20.2011
People talk of bestial cruelty, but that's a great injustice and insult to the beasts; a beast can never be so cruel as man, so artistically cruel.
paazin
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Re: BG Bug Reporting & Tracking

Post by paazin »

Please report all new problems using this tool:

http://www.alandfaraway.org/support/support_10_bg
People talk of bestial cruelty, but that's a great injustice and insult to the beasts; a beast can never be so cruel as man, so artistically cruel.
mr duncan
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Re: BG Bug Reporting & Tracking

Post by mr duncan »

The guards in the Thayan enclave should not have red shields, wearing red is punishable by death if wear red and are not a Red Wizard or clergy of Kossuth


J
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Tegid
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Re: BG Bug Reporting & Tracking

Post by Tegid »

mr duncan wrote:The guards in the Thayan enclave should not have red shields, wearing red is punishable by death if wear red and are not a Red Wizard or clergy of Kossuth


J
Just hoping to reduce our maintenance needs and because I enjoy thumbing through source material... The Red Wizard law is that wearing red robes is punishable by death. Many Thayans don't wear red clothing at all, out of paranoia. But these are shields, probably bearing the sigil of some tharchion's legion or house, and held by Kossuthan soldiers serving the Red Wizards. (and you don't have to have cleric levels to be clergy; novices, shamans, etc.)

Enclave soil is Thayan soil so if I'm in game, standing guard at the Enclave and a Tempusian warrior with blood-red armor strolls in for a peek at the imports... no CvC. Not from a Lawful character. An Evil character may try to pick a fight, claiming that a holy color is being profaned, perhaps running them off but... Now if some poor sap in a bright red conjurer's robe comes sashaying through the gates, then the law's the law.

There's only one Enclave NPC with said shield in addition to my character. If a DM can easily swap them out with something a little more charcoal that'd be cucumber cool, but I wouldn't fret if more pressing bugs were seen to first.
mr duncan
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Re: BG Bug Reporting & Tracking

Post by mr duncan »

Actually there are a few instances where it is said that wearing red is punishable by killing the offending party, and many Thayans go as far as to not even wear orange so they do not get close to red. There is no splitting hairs

Guards in the enclave should not be wearing red. The only exceptions to this are the clergy of Kossuth, not door guards and not assitants of clergy or any other extraneous thing made up as an excuse for other Thayans to be wearing red

It is a captial crime and punished with ruthless harshness
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randomrper
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Re: BG Bug Reporting & Tracking

Post by randomrper »

You guys know that but reporting is done by the above link now, right? Not actually just posting stuff here.
"This is why I wear a metal suit. Not that I have nads perse..."

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Tegid
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Re: BG Bug Reporting & Tracking

Post by Tegid »

mr duncan wrote:Actually there are a few instances where it is said that wearing red is punishable by killing the offending party, and many Thayans go as far as to not even wear orange so they do not get close to red. There is no splitting hairs

Guards in the enclave should not be wearing red. The only exceptions to this are the clergy of Kossuth, not door guards and not assitants of clergy or any other extraneous thing made up as an excuse for other Thayans to be wearing red

It is a captial crime and punished with ruthless harshness
Shit homey

Well I can play to that but we should probably get a sign out front stating a bit of Thayan law for visitors;

The wearing of Red within the Enclave is strictly forbidden to anyone excepting the Red Wizards, the Tendrils, and the Burning Braziers. Any violators will be detained by Thayan authorities and subject to execution under Zulkir Law.
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