Bug Report 2.04

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Vendrin
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Re: Bug Report 2.04

Post by Vendrin »

Street Merchant in Beregost has prices way inflated. 140 gold pieces for a potion of Cure Light Wounds?
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Pelham
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Re: Bug Report 2.04

Post by Pelham »

He sells it to my character for 30. Maybe he just doesn't like Bain?

Just kidding. Yeah, 140 seems beefy for such a potion...does he buy them at a good price?

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Vendrin
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Re: Bug Report 2.04

Post by Vendrin »

Pelham wrote:He sells it to my character for 30. Maybe he just doesn't like Bain?
No one liked Bain. Good thing Barid worships Bane instead. :D
Just kidding. Yeah, 140 seems beefy for such a potion...does he buy them at a good price?
No, he was only offering 1 gold for my full plate armor.
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hollyfant
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Re: Bug Report 2.04

Post by hollyfant »

  • The DMFI widget refuses to roll a Tumble check when the PC has no ranks, claiming the skill is "Trained Only". It isn't. The PC Tools rolls the skill just fine, but follows the NWN2 convention of setting the skill at zero when a character has no ranks - regardless of any Dexterity bonus or Armor Check Penalty.
  • Baldur's Gate Upper - the façade of the Temple of Tymora is transparent. Also, shouldn't that be "Baldurs", sans apostrophe?
  • The NPC "Una" has the description of someone called "Aldanon". Considering one is a young woman and the other an old man, it's somewhat disturbing... ;)
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Maikaru
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Re: Bug Report 2.04

Post by Maikaru »

Shouldn't ranks in craft alchemy allow harvesting of herbs and mushrooms?

Belt pouch at Lita's equips as a shield.
johnlewismcleod
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Re: Bug Report 2.04

Post by johnlewismcleod »

Maikaru wrote:Shouldn't ranks in craft alchemy allow harvesting of herbs and mushrooms?
While someone is certain to soon point out this is a suggestion (and a good one, IMHO), it's not actually a bug. My PC tried to explain the herb gathering IC recently too some other PC's, and even at the time I felt that she was failing miserably to explain the skill use aspects :eew: .

I just tried to find the link that contained Ayergo's explaination of the system and couldn't find it :doh: ...does anyone know where it is? And if it's not stickied already, can we get it stickied (with perhaps an explanation as to disallowed bonus skill points {something that was missing originally :wall: })?

Admittedly it would be best to explain this IC, but take my word on it, it's difficult to render a meaningful discription of how it works IC :wink:
I seek plunder....and succulent greens


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hollyfant
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Re: Bug Report 2.04

Post by hollyfant »

From the suggestions thread:
AcadiusLost wrote:The scripts should also keep drops from loot-carrying monsters at the same levels (more or less) as on TSM.
  • Goblin Shamans drop mad lewt.
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NickD
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Re: Bug Report 2.04

Post by NickD »

Gnolls also drop rather good loot. I wonder if the greenstone that sometimes gets dropped is supposed to have such high value.
Current PCs:
NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc
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hollyfant
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Re: Bug Report 2.04

Post by hollyfant »

  • Spiders have a -5 Attack Bonus, which suggest they have a mysterious penalty to their attacks. Doom Bugs at -4 seem similarly afflicted.
  • The "corpse" spawn has an option to perform last rites. When escaping the dialogue after that without burying the body, it disappears regardless.
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