Interiors needed for BG
Moderator: NWN2 - 10 DM
Interiors needed for BG
Posting this here for builders to volunteer to help with. If you can make some of these that would be very helpful. Ayergo has requested that they be submitted to him as .erfs and he will rename them as needed.
Miscellaneous generic interiors needed:
These are for DMs to use for ad hoc, and can have minimal placeables. Just need shells with various rooms and mazes or corridors. Off the top of my head:
dungeons (empty & full)
crypts (empty & full)
ruins (empty & full)
sewers
caves
houses
[updated Feb 19, 2009]
Miscellaneous generic interiors needed:
These are for DMs to use for ad hoc, and can have minimal placeables. Just need shells with various rooms and mazes or corridors. Off the top of my head:
dungeons (empty & full)
crypts (empty & full)
ruins (empty & full)
sewers
caves
houses
[updated Feb 19, 2009]
- Brother Humphrey
- Kosher Kojak
- Posts: 1116
- Joined: Wed Aug 18, 2004 12:59 pm
- Location: Hadera, Israel
Re: Interiors needed for BG
Just FYI, I think we could use two more interiors added to the PWC ASAP: Bathhouse & The Blushing Mermaid (?) in BG. I already mentioned getting booted ever since taking my first toon into the bathhouse, but I just spent about an hour getting a new toon worked up, only to get kicked out of the game 5 minutes after finally getting him into the city by trying to enter the tavern.



<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
- ayergo
- Penguin AKA Vile Sea Tiger
- Posts: 3521
- Joined: Sun Jan 11, 2004 8:50 pm
- Location: Germany (But frequent world travels)
Re: Interiors needed for BG
Brother Humphrey wrote:Just FYI, I think we could use two more interiors added to the PWC ASAP: Bathhouse & The Blushing Mermaid (?) in BG. I already mentioned getting booted ever since taking my first toon into the bathhouse, but I just spent about an hour getting a new toon worked up, only to get kicked out of the game 5 minutes after finally getting him into the city by trying to enter the tavern.![]()
Blushing mermaid is in there, has been for a long time.
Sorry about the bath house. I have to sort out the vault first though.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
Re: Interiors needed for BG
Updated and going to cross post to NWN2 Toolsetting forum.
- Vendrin
- Chosen of Forumamus, God of Forums
- Posts: 9594
- Joined: Mon Jan 05, 2004 12:48 am
- Location: Nevada
Re: Interiors needed for BG
I'd be willing to build the Friendly Arm Inn, and pretty up the areas leading to Beregost(main parts are good, but the edges are all blank).
If someone could get me access to the mods, or erfs to the areas, so I could take care of it, I'd be obliged.
If someone could get me access to the mods, or erfs to the areas, so I could take care of it, I'd be obliged.
-Vendrin
<fluff> vendrin is like a drug
Re: Interiors needed for BG
I believe there is a mod from mid-dec up on the DM FTP.
< Signature Free Zone >
Re: Interiors needed for BG
Can you make an interior for the Inn from scratch? I was thinking of copying the layouts from the BG1 videogame, however I haven't reinstalled it yet to take some images of them. Also, those outdoor fixes are low priority at the moment. I don't have a copy of the mod, and plan to get one once it goes Live next week. Perhaps Ayergo has more to say about this though. Would really love to have the Inn interior built though. Also, if you are any good with NPC creation, you could make the innkeeper and his wife (plus her temple interior if you are feeling ambitious). Thanks.Vendrin wrote:I'd be willing to build the Friendly Arm Inn, and pretty up the areas leading to Beregost(main parts are good, but the edges are all blank).
If someone could get me access to the mods, or erfs to the areas, so I could take care of it, I'd be obliged.

- Vendrin
- Chosen of Forumamus, God of Forums
- Posts: 9594
- Joined: Mon Jan 05, 2004 12:48 am
- Location: Nevada
Re: Interiors needed for BG
Was going to rebuild it as best I could from memory, but it will take some time.
-Vendrin
<fluff> vendrin is like a drug
Re: Interiors needed for BG
Don't worry about it. I made some screenshots of it from the old game, and already built the main floor. I plan on making the upper two floors later tonight and then the temple. What would be really nice is if you can take my areas and then give them a good once over with placeables to really liven them up. Also, I don't plan on making the NPCs, so if you want to do them, that would be helpful.
Seems like Ayergo really wants generic dungeons and crypts more than anything now. So much so that I almost started making those instead.
Seems like Ayergo really wants generic dungeons and crypts more than anything now. So much so that I almost started making those instead.
Re: Interiors needed for BG
Friendly Arm Inn is done. Now we just needs lots of generic interiors of all types.
- Brother Humphrey
- Kosher Kojak
- Posts: 1116
- Joined: Wed Aug 18, 2004 12:59 pm
- Location: Hadera, Israel
Re: Interiors needed for BG
I was wondering how many of the BG map pinned structures are still without either interiors or NPCs with scripts (such as the flaming fist and thayan enclave, as well as the iron throne). I'm referring only to BG city, itself, not the entire server.
Would it be possible for anyone interested in dealing with the Thayans or the Flaming Fist to get in touch with a generic DMed faction member? Lem probably wouldn't, but I'm sure many of the less scrupulous members of BG society would like to see something along these lines, if only for some ad-hoc business.
Would it be possible for anyone interested in dealing with the Thayans or the Flaming Fist to get in touch with a generic DMed faction member? Lem probably wouldn't, but I'm sure many of the less scrupulous members of BG society would like to see something along these lines, if only for some ad-hoc business.
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
- ayergo
- Penguin AKA Vile Sea Tiger
- Posts: 3521
- Joined: Sun Jan 11, 2004 8:50 pm
- Location: Germany (But frequent world travels)
Re: Interiors needed for BG
These are actually all in, just require a DM for interaction. You're certainly welcome to try and persue such things IC.Brother Humphrey wrote:I was wondering how many of the BG map pinned structures are still without either interiors or NPCs with scripts (such as the flaming fist and thayan enclave, as well as the iron throne). I'm referring only to BG city, itself, not the entire server.
Would it be possible for anyone interested in dealing with the Thayans or the Flaming Fist to get in touch with a generic DMed faction member? Lem probably wouldn't, but I'm sure many of the less scrupulous members of BG society would like to see something along these lines, if only for some ad-hoc business.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
Re: Interiors needed for BG
Thayan Enclave, Flaming Fist, Iron Throne, and the Merchant's League all have interiors and are ready to be run by DMs. I thought that these were unlocked already, but perhaps they are still locked. I plan on running plots with a few of them later once I finish building more locations for the server.
I will be happy to hop on at random times if I'm free if you need a DM to possess the NPCs.
I will be happy to hop on at random times if I'm free if you need a DM to possess the NPCs.
- Brother Humphrey
- Kosher Kojak
- Posts: 1116
- Joined: Wed Aug 18, 2004 12:59 pm
- Location: Hadera, Israel
Re: Interiors needed for BG
IIRC, only the Thayan enclave and the Iron Throne are unlocked. The other two were locked, last time I checked. No NPCs in either location, though, which is why I inquired about the possibility of folks being able to get some DM time to Stop & Shop, or whatever.
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
Re: Interiors needed for BG
Okay. Well I'm pretty sure everything is in the module already, but not all NPCs are in place, and not all of the ATs are hooked up. Actually, I'm pretty sure the temple at the friendly arm inn didn't make it into the current PWC/mod but everything else I mentioned did. A DM can place the NPCs easily enough. Next time I'm online I'll try to remember to check the status of all of those locations.