Update
Moderator: NWN2 - 10 DM
- ayergo
- Penguin AKA Vile Sea Tiger
- Posts: 3521
- Joined: Sun Jan 11, 2004 8:50 pm
- Location: Germany (But frequent world travels)
Re: Update
We are sorta in between versions right now. major pwc update with some minor changes to come tomorrow. I'm uploading a new pwc to the ftp now for a few select team members, i apologize for the inconvenience.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
Re: Update
Need to connect the interior/exterior doors of Iron Throne Warehouse with BG lower.
Need to connect the interior/exterior doors of Thayan Enclave with BG Upper.
Need to unlock exterior doors of Iron Throne, Thayan Enclave, and Merchants League.
Need to connect the transition for the doors at the up/down stairs inside the Fist HQ.
Need to rename map pin from: Iron Throne Headquarters
Iron Throne
Need to rename map pin from Red Wizards Enclave
Thayan Enclave
Interior door of Merchants League Warehouse actually has two doors. Please delete the one that doesn't contain the transition.
Do we want to keep the Flaming Fist HQ locked by default to keep out players? The ATs are working.
Add Fist guards by the main gates and other important locations.
Need to connect the interior/exterior doors of Thayan Enclave with BG Upper.
Need to unlock exterior doors of Iron Throne, Thayan Enclave, and Merchants League.
Need to connect the transition for the doors at the up/down stairs inside the Fist HQ.
Need to rename map pin from: Iron Throne Headquarters

Need to rename map pin from Red Wizards Enclave

Interior door of Merchants League Warehouse actually has two doors. Please delete the one that doesn't contain the transition.
Do we want to keep the Flaming Fist HQ locked by default to keep out players? The ATs are working.
Add Fist guards by the main gates and other important locations.
Re: Update
Need to add the boots to the cloth merchant in The Wide. Also, fix her conversation from "examine wears" to "examine wares"
danielmn made lots of boots, which are in the DM creator, but not in her store. i'm not sure how exactly they are added, but should be pretty straightforward and help curb the missing shoe problem.
danielmn made lots of boots, which are in the DM creator, but not in her store. i'm not sure how exactly they are added, but should be pretty straightforward and help curb the missing shoe problem.