Bug reports: Mod v 1.00
Moderator: NWN2 - 10 DM
- ayergo
- Penguin AKA Vile Sea Tiger
- Posts: 3521
- Joined: Sun Jan 11, 2004 8:50 pm
- Location: Germany (But frequent world travels)
Bug reports: Mod v 1.00
Post all noted bugs here for version 1.00
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
- ayergo
- Penguin AKA Vile Sea Tiger
- Posts: 3521
- Joined: Sun Jan 11, 2004 8:50 pm
- Location: Germany (But frequent world travels)
Undead give drastically less xp than goblins. Need to tune this to proper amount.
check night road spawns for spiders, wolves that don't seem to spawn. (i haven't seen any yet anyway, if anyone else has let me know).
Wolves seem to be spawning all right. Thanks Vendrin for report. If anyone sees the spiders, let me know.
firefern herbs currently give two fronds rather than 1.
check night road spawns for spiders, wolves that don't seem to spawn. (i haven't seen any yet anyway, if anyone else has let me know).
Wolves seem to be spawning all right. Thanks Vendrin for report. If anyone sees the spiders, let me know.
firefern herbs currently give two fronds rather than 1.
Last edited by ayergo on Fri Apr 11, 2008 10:35 pm, edited 1 time in total.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
- Vendrin
- Chosen of Forumamus, God of Forums
- Posts: 9594
- Joined: Mon Jan 05, 2004 12:48 am
- Location: Nevada
Just a few since its late and didn't have much time.
Not really a bug, but weapons merchant at starting area had no crossbows.
Thanks Vendrin for fix.
Altar in front of Brother Maynard is floating off the ground
Fixed
Time in areas doesn't seem to coincide. (ie,day in the wide, night in the bg-docks)
I believe that the "Day/night cycle" was not checked. Please retest for me.
Will add more as I have the time to find them
Not really a bug, but weapons merchant at starting area had no crossbows.
Thanks Vendrin for fix.
Altar in front of Brother Maynard is floating off the ground
Fixed
Time in areas doesn't seem to coincide. (ie,day in the wide, night in the bg-docks)
I believe that the "Day/night cycle" was not checked. Please retest for me.
Will add more as I have the time to find them
-Vendrin
<fluff> vendrin is like a drug
- Vendrin
- Chosen of Forumamus, God of Forums
- Posts: 9594
- Joined: Mon Jan 05, 2004 12:48 am
- Location: Nevada
Door in back of Thunder Hammer Smithy doesn't go anywhere.
Don't know if this is just a stupid nwn2 thing, but couldn't use potions on other players
Direwolf a CR 3 creature only awards 7 xp when killed by 2 lv1s? Harsh
XP adjusted. Please keep me informed of these numbers.
When I was knocked unconscious, bleeding, but stabilized(thank god) one one of the trade way roads, when my party member entered the temple of lathandar to get a healing kit, I was area transitioned to the temple as well, and was no longer at -5 but at 1 hp.
Testing this later the same occured, except this time my pc wasn't on the ground, but was jumped back to the temple with the other unconcious pc when one member entered the temple
Thanks Vendrin for door fixes
Was unable to heal another pc with a cure spell when they were in the negatives
Need more information on potions/spells. Were you casting spells that failed to heal them? Please post more info in 1.01 bug thead.
Don't know if this is just a stupid nwn2 thing, but couldn't use potions on other players
Direwolf a CR 3 creature only awards 7 xp when killed by 2 lv1s? Harsh
XP adjusted. Please keep me informed of these numbers.
When I was knocked unconscious, bleeding, but stabilized(thank god) one one of the trade way roads, when my party member entered the temple of lathandar to get a healing kit, I was area transitioned to the temple as well, and was no longer at -5 but at 1 hp.
Testing this later the same occured, except this time my pc wasn't on the ground, but was jumped back to the temple with the other unconcious pc when one member entered the temple
Thanks Vendrin for door fixes
Was unable to heal another pc with a cure spell when they were in the negatives
Need more information on potions/spells. Were you casting spells that failed to heal them? Please post more info in 1.01 bug thead.
-Vendrin
<fluff> vendrin is like a drug
- AcadiusLost
- Chosen of Forumamus, God of Forums
- Posts: 5061
- Joined: Tue Oct 19, 2004 8:38 am
- Location: Montara, CA [GMT -8]
- Contact:
Both fixable if the alfa_2da.hak and proper new ALFA healing potion blueprints are used. The cure spell thing can be sorted by a server-side spells.2da override in the near-term if that's easier.Vendrin wrote:Don't know if this is just a stupid nwn2 thing, but couldn't use potions on other players...
...Was unable to heal another pc with a cure spell when they were in the negatives...
With regards to the teleporting- party transitions circumvent a lot of things, so best not to use them anywhere (I suspect the ones you ran into are unintentional anyway).
- ayergo
- Penguin AKA Vile Sea Tiger
- Posts: 3521
- Joined: Sun Jan 11, 2004 8:50 pm
- Location: Germany (But frequent world travels)
Yeah noticed the XP hasn't been quite right. Glad you got a wolf spawn though, was beginning to think it was broken. Dire wolves are pretty rare to see... were there smaller wolves with it?
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
- ayergo
- Penguin AKA Vile Sea Tiger
- Posts: 3521
- Joined: Sun Jan 11, 2004 8:50 pm
- Location: Germany (But frequent world travels)
Yeah that can happen sometimes with the random herbs. Still looking for a way of resolving it, if anyone has any ideas on how to do this but still have the location random let me know.BaalShem wrote:AT out of Candlekeep is not working. A floating mushroom on a hillside in the Waterfall area, sorry didn't jot down the name, just south of the Friendly Arm.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
- AcadiusLost
- Chosen of Forumamus, God of Forums
- Posts: 5061
- Joined: Tue Oct 19, 2004 8:38 am
- Location: Montara, CA [GMT -8]
- Contact:
it would certainly be helpful to have a function that returned the walkmesh height for a given X/Y coordinate point- but I haven't found one yet. When I scripted a snow VFX system, I ended up creating a badger with scripts at a certain X/Y, then checking it's location a fraction of a second later- since creatures can't be floating in air or underground, it would shift to the walkable coordinate, meaning I could note that location, destroy the badger, and create the placeable/effect/etc at that new location.ayergo wrote:yeah that can happen sometimes with the random herbs. Still looking for a way of resolving it, if anyone has any ideas on how to do this but still have the location random let me know.
Pretty odd way to do it, and not too efficient performance-wise, but it worked consistently (so long as the X/Y is within the walkable region of the area- as opposed to in the extra "gutter" squares of exteriors, in which context a createobject call for a creature will fail.
- ayergo
- Penguin AKA Vile Sea Tiger
- Posts: 3521
- Joined: Sun Jan 11, 2004 8:50 pm
- Location: Germany (But frequent world travels)
Interesting solution. There's got to be a better way though. I've been hoping to find some way to assign a placeable appearance to a creature, but no luck yet.AcadiusLost wrote:it would certainly be helpful to have a function that returned the walkmesh height for a given X/Y coordinate point- but I haven't found one yet. When I scripted a snow VFX system, I ended up creating a badger with scripts at a certain X/Y, then checking it's location a fraction of a second later- since creatures can't be floating in air or underground, it would shift to the walkable coordinate, meaning I could note that location, destroy the badger, and create the placeable/effect/etc at that new location.ayergo wrote:yeah that can happen sometimes with the random herbs. Still looking for a way of resolving it, if anyone has any ideas on how to do this but still have the location random let me know.
Pretty odd way to do it, and not too efficient performance-wise, but it worked consistently (so long as the X/Y is within the walkable region of the area- as opposed to in the extra "gutter" squares of exteriors, in which context a createobject call for a creature will fail.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
Sharptooth caves: Carpet leading up to the altar has no walkmesh
*southern "barracks" area with beds and chests, no walkmesh around chests fixed
*level 2: Mindflayer, umberhulk and orc king arr friendly. Which may be a good thing at the time being. fixed
*Both caves in the woods of sharp teeth have invisible doorsNeed more information
*armoire in the middle room of the jovial juggler has 89 gold some arrows and an item. Let me reword that, the former armoire had items.
fixed
*southern "barracks" area with beds and chests, no walkmesh around chests fixed
*level 2: Mindflayer, umberhulk and orc king arr friendly. Which may be a good thing at the time being. fixed
*Both caves in the woods of sharp teeth have invisible doorsNeed more information
*armoire in the middle room of the jovial juggler has 89 gold some arrows and an item. Let me reword that, the former armoire had items.
fixed
- ayergo
- Penguin AKA Vile Sea Tiger
- Posts: 3521
- Joined: Sun Jan 11, 2004 8:50 pm
- Location: Germany (But frequent world travels)
All of them are openable. Had to do it that way to get them to spawn correctly for some reason thats not clear to me. All i know is after hours of tinkering it was the only thing that did work. If you have the right skills they do more. : )BaalShem wrote:I would help with the toolset if I could, but the learning curve is a bit too steep for me. Thus I will just try to break everything I can.
*North of Beregost near the waterfall a mushroom is an openable container.
* I haven't encountered a spawn yet, are spawns on a timer?
Spawns are on timer, only at night. (edit: Except in my dungeons. Anyone find these yet?)
Anyone seen spiders spawn yet?
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind