Resting rules?

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Khanquer
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Resting rules?

Post by Khanquer »

I read them. And they are very discouraging. It doesn't take over 2 hours to be able to rest in a PnP game. When your wounded or need spells mem'd, the party almost always takes the time to rest and remem those precious spells. Then the game proceeds. I KNOW there are situations where the player/party can not rest and do this, but 'generally', forcing players to spend a great deal of real life gaming time wounded and without spells can be a real enjoyment killer.

I may go ahead and give the server a try out.

Another reason this can kill the gaming experience in NWN2 PWs is because spells are the weapons of casters and weapons are the weapons of melee classes, but the melee can go onward more often where as the casters get to use their weapons a very limited number of times before they get to spend a great deal of real life time 'not' adventuring.

Im part of the NWN2 community and I know a LOT of others who wont even 'try' out a PW because of resting restrictions like this. I seriously hope I dont get on the server, make my character, get in a couple battles and find myself needing to 'kill time' just to continue to play.
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hollyfant
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Re: Resting rules?

Post by hollyfant »

You make some good points. The restrictions on resting have made me wary of ever playing a PC without some sort of healing available. Hitpoints, possibly even more so than spells, are a scarce resource.

However, I'm fairly certain I for one wouldn't like the alternative. Spells are indeed the weapons of the casters, but they're significantly more potent weapons than any sword or bow. A healer with enough "juice" to mend any wound sustained could walk from one end to the other unopposed, and a wizard who can go on a "blast and rest, repeat ad nauseam" rampage cannot be stopped by anyone without a "save or die" spell of their own.
The monsters would need a significant boost to their abilities to even challenge casters with an infinite supply of spells; it's the reason the Warlock class has so few invocations for instance. New PCs would drop like flies until they get wise and roll up a full caster too, and we end with a Population made up of 25% wizards, 75% clerics.


Okay, I'm sure it wouldn't be that bad. And you're still right about the resting restrictions being a very heavy, very severe limitation on all PCs. But this is ALFA, not only can anyone open their mouth and say what's wrong, they can even make suggestions on how to do it right. Or run for Player Admin, and make it right.

We're always keen to keep players, even (or maybe especially) the new ones.Why not, instead of wandering on to the next PW, suggest change. Something like:
I wrote:Players walk around in a wounded, spell-less state too long. This limits their abilities to join in adventures and DM events, and thus hampers RP. I propose we designate specific areas of a particularly restful nature where a PC can always rest, and always regain spells - regardless of how long their previous rest was.
Then there will be a lot of inane discussions (we're good at those) and such a proposal is accepted or rejected. And if it's still a make-or-break deal to you and others, you can leave with your head high and a good feeling about yourself. At least you tried.
rorax
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Re: Resting rules?

Post by rorax »

First of all, welcome to ALFA.


I hope you stay long and enjoy your time around.


If you need help with game mechanism / questions feel free going to chat and ask there:


http://www.alandfaraway.org/irc



Regarding your comments, personally I disagree. Spells are not melee combat , they are much more powerful and stronger and hence limited. 1st circle sleep can not be compared to attacking with any melee weapons of 1st level warrior. 2nd circle level hold person can not be compared to and 3rd level warrior, and 3rd circle fireball can not be compared to any damage 5th level warrior can cause with his weapon.

And so on and on.

Casting finger of deaths , earthquakes and creeping dooms after every encounter would DEFINITELY damage the current balance.


The time between resting effects everyone(yeah, it effects spell caster the most) , but also others who need to rest to heal , or use magical items.


And above all , there is the RP side of this matter. Resting and memorizing spells so often would not make much sense, at least IMHO.
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Vendrin
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Re: Resting rules?

Post by Vendrin »

No.
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AcadiusLost
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Re: Resting rules?

Post by AcadiusLost »

I'm not sure which source you read for the resting rules, but they generally allow two full uses of your spell complements before you need to worry about the "2-hour" deal. When you log in after being offline for a while, you're given the benefit of the doubt, and come in with all spells replenished. So, you can use them all before needing to restore spells.

Then, you can rest/pray/study for another batch of spells. And, you can use all of those. It's only afterwards that you need to wait until a full game-day has passed before resting again. I think you'd find it's not as restrictive as you imagine, unless you're really expecting to play 8+ hour stretches of repeated combat questing (not generally a part of the ALFA Experience* )
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Re: Resting rules?

Post by paazin »

I think you rather seirously overestimate the amount of combat the average PC experiences here on ALFA. With the average session, I find it's rather a rarity to experience really tough combat that would mention what you said above (I'd say even combat itself is somewhat uncommon).

So... yeah, if you're looking for pure hack+slash, then you may want to consider elsewhere.
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Rotku
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Re: Resting rules?

Post by Rotku »

Resurrecting a slightly old thread here, paazin ;)
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Re: Resting rules?

Post by paazin »

Rotku wrote:Resurrecting a slightly old thread here, paazin ;)
Yeah, didn't realize until I had already posted ... and that, unfortunately, he prolly already left by now.
People talk of bestial cruelty, but that's a great injustice and insult to the beasts; a beast can never be so cruel as man, so artistically cruel.
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