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Item toolsetting conventions?
Posted: Mon Nov 14, 2011 12:14 am
by Regas
Are there any toolsetting conventions I should be using when making items for the ALFA mods?
Two specific questions I have are what naming conventions should I be observing, if any; and should I be entering a number in the erfs for the value of the item, and if so, where and how?
Thanks!
Regas
Re: Item toolsetting conventions?
Posted: Mon Nov 14, 2011 1:04 am
by CloudDancing
Well you can use any UTC or UTI of ours in your build mod as a guideline.
So
1. Download the current build mod
2. Use the search function on the top of the Blueprints window to find the type of item you want to make
3. Find the one that is labled Alfa
4. Select it and go to Properties
5. Check out its tag:
an old alfa item will look like this:
abr_itm_arm_fullplate
a server created one:
009_it_arm_fullplate
or
010_it_wnd_magicmiss
The most important part is the the section you put it in if you plan to put it in the mod, under "Classification" in the Properties tab. On some servers it looks like 09_PC_ITEMS. That will help you find it unless you plan to jump it in.
Re: Item toolsetting conventions?
Posted: Mon Nov 14, 2011 1:47 am
by danielmn
Naming conventions is covered under technical documentation at the top of the page.
Pricing can be entered in the descrip of an item...You might experiment on that account. The most useful way I've found so far is placing the price in between { } in either naming or description field.
Re: Item toolsetting conventions?
Posted: Mon Nov 14, 2011 2:08 am
by Rotku