I need a fixer for a walkmesh/tile issue PLEASE
Posted: Thu Sep 08, 2011 6:05 am
Main FTP: /NWN2/Modules/10%20Baldur's%20Gate/ERFs/Cloud/Cloudsswordsedge9.7.2011.erf
This is the original with some fixes to the walkmesh cutters.
/NWN2/Modules/10%20Baldur's%20Gate/ERFs/Cloud/Cloudsswordsedge9.7.2011A.erf
This is with the cutters removed and walls converted back to Placeables JUST on the bedroom floor.
The problem is, at key junctures, like doors into rooms, there are null walkmesh points/lines/whatever blockages which I have targeted possibly down to the headpieces labeled walls over the doors and hallways.
So far there is a block in the brown room.
In the blue room with the magic thayan lamp
in the red room with the striped rug
And in the bathroom to enter or move around the bathroom shower stalls to reach the bath.
Please help!
Cloud
This is the original with some fixes to the walkmesh cutters.
/NWN2/Modules/10%20Baldur's%20Gate/ERFs/Cloud/Cloudsswordsedge9.7.2011A.erf
This is with the cutters removed and walls converted back to Placeables JUST on the bedroom floor.
The problem is, at key junctures, like doors into rooms, there are null walkmesh points/lines/whatever blockages which I have targeted possibly down to the headpieces labeled walls over the doors and hallways.
So far there is a block in the brown room.
In the blue room with the magic thayan lamp
in the red room with the striped rug
And in the bathroom to enter or move around the bathroom shower stalls to reach the bath.
Please help!
Cloud
