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Area Cleansing
Posted: Fri Mar 18, 2011 3:00 pm
by ElCadaver
Hi All, I was just wondering... what would need to be changed to take an area out of the OC and make it alfa basemod compliant? Could someone run through the process?
Re: Area Cleansing
Posted: Fri Mar 18, 2011 6:50 pm
by Teric neDhalir
ElCadaver wrote:Hi All, I was just wondering... what would need to be changed to take an area out of the OC and make it alfa basemod compliant? Could someone run through the process?
Strip out the area scripts, any variables, creature cache and then go through the various sections under the Area Contents tab removing waypoints, encounters, triggers etc. I'm not ashamed to admit to "borrowing" a few bits here and there

Re: Area Cleansing
Posted: Sat Mar 19, 2011 12:46 am
by ElCadaver
Cheers
What are hook points, and why can't I delete them?
Re: Area Cleansing
Posted: Sat Mar 19, 2011 2:05 am
by Teric neDhalir
Hook points are built into the interior tiles - they're what (eg) doors snap to. You can't get rid of them and you don't need to!
Re: Area Cleansing
Posted: Sat Mar 19, 2011 7:34 am
by ElCadaver
What about using OC NPCs?
Re: Area Cleansing
Posted: Sat Mar 19, 2011 8:47 pm
by Teric neDhalir
ElCadaver wrote:What about using OC NPCs?
Same deal as the areas, really. You'd have to dupe them and set them up with the correct ACR scripts. At least all their equipment would be correct as it's standard to everyone (although the pricing may be wrong).
Re: Area Cleansing
Posted: Thu Mar 24, 2011 4:35 pm
by Curmudgeon
Actually, you can delete hookpoints. Select the tile in question and open Properties. You can go into the Hookpoints field and delete the contents.
I've done this a number of times when I had a hookpoint that was attracting placeables I was trying to lay down in an area - particularly in the Castle tileset, where there are "statuary nooks" with placeables - I had one case where I couldn't figure out where all my chairs, tables, etc., were going until I looked at an adjacent tile and saw them all sticking out of the nook...
This may have been fixed in a more recent update, but I never saw it listed in any of the bugfixes.
Manipulating tile properties is handy - you can retint wall and floor textures, or use alternate textures.
Re: Area Cleansing
Posted: Fri Mar 25, 2011 2:01 am
by ElCadaver
Curmudgeon wrote:
Manipulating tile properties is handy - you can retint wall and floor textures, or use alternate textures.
Hmm.. thats interesting. I never really do interiors, but it might be handy. Can you use outdoor textures inside?