Area Cleansing
- ElCadaver
- Rust Monster
- Posts: 1202
- Joined: Wed Mar 24, 2004 3:22 pm
- Location: Perth, Western Australia
Area Cleansing
Hi All, I was just wondering... what would need to be changed to take an area out of the OC and make it alfa basemod compliant? Could someone run through the process?
![Image](http://i44.tinypic.com/205qsn4.jpg)
- Teric neDhalir
- Githyanki
- Posts: 1495
- Joined: Mon Jan 05, 2004 10:04 pm
- Location: Manchester UK
Re: Area Cleansing
Strip out the area scripts, any variables, creature cache and then go through the various sections under the Area Contents tab removing waypoints, encounters, triggers etc. I'm not ashamed to admit to "borrowing" a few bits here and thereElCadaver wrote:Hi All, I was just wondering... what would need to be changed to take an area out of the OC and make it alfa basemod compliant? Could someone run through the process?
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- Teric neDhalir
- Githyanki
- Posts: 1495
- Joined: Mon Jan 05, 2004 10:04 pm
- Location: Manchester UK
Re: Area Cleansing
Hook points are built into the interior tiles - they're what (eg) doors snap to. You can't get rid of them and you don't need to!
- Teric neDhalir
- Githyanki
- Posts: 1495
- Joined: Mon Jan 05, 2004 10:04 pm
- Location: Manchester UK
Re: Area Cleansing
Same deal as the areas, really. You'd have to dupe them and set them up with the correct ACR scripts. At least all their equipment would be correct as it's standard to everyone (although the pricing may be wrong).ElCadaver wrote:What about using OC NPCs?
- Curmudgeon
- Gadfly
- Posts: 4312
- Joined: Thu Oct 07, 2004 12:07 am
- Location: East coast US
Re: Area Cleansing
Actually, you can delete hookpoints. Select the tile in question and open Properties. You can go into the Hookpoints field and delete the contents.
I've done this a number of times when I had a hookpoint that was attracting placeables I was trying to lay down in an area - particularly in the Castle tileset, where there are "statuary nooks" with placeables - I had one case where I couldn't figure out where all my chairs, tables, etc., were going until I looked at an adjacent tile and saw them all sticking out of the nook...
This may have been fixed in a more recent update, but I never saw it listed in any of the bugfixes.
Manipulating tile properties is handy - you can retint wall and floor textures, or use alternate textures.
I've done this a number of times when I had a hookpoint that was attracting placeables I was trying to lay down in an area - particularly in the Castle tileset, where there are "statuary nooks" with placeables - I had one case where I couldn't figure out where all my chairs, tables, etc., were going until I looked at an adjacent tile and saw them all sticking out of the nook...
This may have been fixed in a more recent update, but I never saw it listed in any of the bugfixes.
Manipulating tile properties is handy - you can retint wall and floor textures, or use alternate textures.
- Curmudgeon
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
- ElCadaver
- Rust Monster
- Posts: 1202
- Joined: Wed Mar 24, 2004 3:22 pm
- Location: Perth, Western Australia
Re: Area Cleansing
Hmm.. thats interesting. I never really do interiors, but it might be handy. Can you use outdoor textures inside?Curmudgeon wrote: Manipulating tile properties is handy - you can retint wall and floor textures, or use alternate textures.
![Image](http://i44.tinypic.com/205qsn4.jpg)