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One Cell Buffer Zone for Small Interiors and Edges REQUIRED

Posted: Sun Nov 28, 2010 4:55 am
by CloudDancing
So to help Castano im informing you of a building issue.

Interiors must have a one cell buffer zone or they will crash the DM Avatar and Players
So for an visual example:


#####
#****#
#****#
#####

# = empty cells
* = tiles

Doorways and walls including caves should not be flush or end at the end of the grid.

Just an FYI!

Cloud

Re: One Cell Buffer Zone for Small Interiors and Edges REQUI

Posted: Sun Nov 28, 2010 6:27 am
by danielmn
Sorry, I perhaps should have posted this up as well...

I found this out many months ago myself when trying to correct interior areas that crash the player client for no apparent reason. In my experimentations I found that in fact, if a person doesn't leave a buffer it causes this problem. So to give a nod of the head and verification, always leave all sides of an interior with a blank, black cell around the outside to avoid this issue. I'm not sure what exactly the engine issue is, but since it is easily remedied, I suppose it's not a pressing issue to fix if it could even be fixed.