One Cell Buffer Zone for Small Interiors and Edges REQUIRED
Posted: Sun Nov 28, 2010 4:55 am
So to help Castano im informing you of a building issue.
Interiors must have a one cell buffer zone or they will crash the DM Avatar and Players
So for an visual example:
#####
#****#
#****#
#####
# = empty cells
* = tiles
Doorways and walls including caves should not be flush or end at the end of the grid.
Just an FYI!
Cloud
Interiors must have a one cell buffer zone or they will crash the DM Avatar and Players
So for an visual example:
#####
#****#
#****#
#####
# = empty cells
* = tiles
Doorways and walls including caves should not be flush or end at the end of the grid.
Just an FYI!
Cloud