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Toolset won't load Basemod
Posted: Sun Apr 04, 2010 4:38 pm
by Vendrin
I just downloaded the most recent basemod off the dm ftp to start some new toolsetting work and when I try to open it in the toolset, I just get this error repeating endlessly. Any ideas?

Re: Toolset won't load Basemod
Posted: Tue Apr 06, 2010 12:53 am
by Rotku
Isn't the basemod old and out dated? Just grab the TSM module from the ftp.
Re: Toolset won't load Basemod
Posted: Tue Apr 06, 2010 9:36 am
by Vendrin
Rotku wrote:Isn't the basemod old and out dated? Just grab the TSM module from the ftp.
Could we get that fixed, as I'd rather not have to grab a huge file if I don't need to.
Re: Toolset won't load Basemod
Posted: Tue Apr 06, 2010 12:59 pm
by Brokenbone
On brief point of the basemod, on assumption it can be made up to date etc., is that considered "ALFA member (non-DM) consumable"?
I just wonder for those who might want to dip a toe back into toolsetting, even if it's silly personal stuff like clothes/armor, or "public minded" stuff like skeletal static writing, what they're to start with?
A plain ACR-free module with all the haks loaded in the right order would work I guess, which I suppose anyone could make, but it's especially if you tried to do anything more than like, clothing, that the lack of those nuts and bolts might hamper any building (i.e., if you tried to make a simple script for like, a static which granted an award, not knowing the ACR would somehow interfere with it on the "legit XP sources" end, you might not be able to tell in a homegrown module).
Re: Toolset won't load Basemod
Posted: Fri May 21, 2010 3:44 pm
by Hyme
where would i get the TSM module at?
Re: Toolset won't load Basemod
Posted: Fri May 21, 2010 4:23 pm
by Curmudgeon
Hyme wrote:where would i get the TSM module at?
Access to the TSM mod is limited to TSM DMs.