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Underdark - Exterior Area Skydomes

Posted: Fri May 22, 2009 3:14 pm
by Faeryl
I am playing around with exterior areas for the underdark. I do not want to use the interior cave tiles because I want the freedom to design the terrain to my liking and want the feeling of height, especially in some of the city areas. However, I've run into a problem that I was hoping I could get input on.

I want the area to be set to always night for the sake of drow light penalties.But, whenever I use this setting the skydome always has stars, even when I manualy enter a skydome file.

I am using the "default" stage of the day/night cycle since I have set day/night cycle to false.

The settings I have changed are:
Is always night: True
Directional Light casts shadows: False
Day/Night cycle: False
Skydome Model: fx_skydome_generic.MDB (tried the same for other skydomes: astral, dream,fugue, shadow. All seem to display stars in game, no matter which I choose.

Does anyone have suggestions or experience with this? If I can't get this to work, I'll have to scrap all of my design ideas for an underdark server and start again from scratch. Uggg. :eew:

Re: Underdark - Exterior Area Skydomes

Posted: Fri May 22, 2009 4:46 pm
by Faeryl
Never mind, figured it out.

Day/Night cycle: true.
Is always night: true
Night Cycle: sky box model: fx_skydome_generic.MDB

Re: Underdark - Exterior Area Skydomes

Posted: Fri May 22, 2009 9:16 pm
by Teric neDhalir
Thanks. That's worth knowing.

Re: Underdark - Exterior Area Skydomes

Posted: Fri May 22, 2009 9:40 pm
by HEEGZ
That is good to know, thanks.