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Construction Jobs: Hard Hat Area

Posted: Thu Aug 21, 2008 9:27 pm
by Wynna
I am putting out a call for builders to create some specific interiors. I have a wishlist that's fairly short currently, but will use this thread when I come up with more. Please PM me or post here if anybody is interested in building any of the following, including stores and NPCs:

1. Jewelers in Silverymoon--DanM (Done)
2. Fletchers in Silverymoon--DanM(Done)
3. An upstairs inn to go on as the second floor of a tavern already built but not yet in the mod, in Settlestone--Indio (Done)
4. Hornhard's Game Shop--Keryn(Done) (Volo's Guide to the North)
5. Mielikki's Glade --Fyrekrest (Done)
6. A Sunite Temple with a makeup/beauty parlor attached--IKP(Done)
7. The Hammer and the Helm (Dwarvish tavern)--DanM (Done)
8. Mystran Temple--DanM (Done)
9. Tymoran Temple--DanM
10. The Golden Oak--Aurum (Done)
11. The High Palace of Silverymoon--Wynna (Done)
12. Temple of Gond--Wynna (Done)
13. Temple of Moradin --DanM
14. Any Hin Temple --Rotku (Done)
15. Small Dungeons (Your choice, consult with DM team for specifics)
16. Everdusk Hall --Keryn (Done)
17. Silvy Sewers --Peterdin (Done)
18. Mithral Hall PCs/Interior Areas
19. Abandoned Mine
20. Set of Caves --DanM (Done)

Re: Construction Jobs: Hard Hat Area

Posted: Sat Jan 10, 2009 8:37 pm
by Wynna
Updated for request for Mithral Hall NPCs or interior areas. We have a beautiful entrance and exterior, both built by TT. I'd like to open Mithral Hall for business and any help would be appreciated.

*Second bump for two easy ones: Abandoned Mine and Set of Caves. Cut your building teeth on these!

Re: Construction Jobs: Hard Hat Area

Posted: Sat Jan 10, 2009 8:58 pm
by Riotnrrd
I could do abandoned mine or set of caves. PM me details if you want?

Re: Construction Jobs: Hard Hat Area

Posted: Thu Jan 15, 2009 6:14 am
by ElCadaver
I am doing a 15, as discussed with Wynna.... very creepy.. certain death... should be a hoot

Re: Construction Jobs: Hard Hat Area

Posted: Thu Jan 15, 2009 6:36 am
by danielmn
I'd like to take the chaingun to some smaller needed builds before moving on with the Tymoran temple.

Shops done for the moment, construction underway on cave systems.

Re: Construction Jobs: Hard Hat Area

Posted: Thu Jan 15, 2009 1:41 pm
by ElCadaver
Danielnm: If you have any experience scripting, placing spawns etc, I'd love it if I could send you a dungeon with placeholder monsters and descriptive waypoints to be finished off. I love the building side of things, but don't have time to learn the other stuff, what with work, renovations, uni study and baby in 3 months time. I can send you what I have by the end of feb if you can help, with synopsys and stuff.

Re: Construction Jobs: Hard Hat Area

Posted: Thu Jan 15, 2009 10:01 pm
by danielmn
Negative EC, I am crap for scripting and don't know a thing about spawnpoints either. I am learning slowly, haven't gotten that far though.

Re: Construction Jobs: Hard Hat Area

Posted: Wed Jan 21, 2009 5:26 am
by Keryn
4. Hornhard's Game Shop (Volo's Guide to the North)

Was finished long ago update it wynna ;)

Also Im quite good with caves, what type of caves do you need?

Re: Construction Jobs: Hard Hat Area

Posted: Fri Feb 06, 2009 8:38 am
by Rotku
Wynna, I know I asked this before, but it's completely left me. What areas would you think about putting the hin temple in?

Re: Construction Jobs: Hard Hat Area

Posted: Wed Feb 25, 2009 7:28 am
by danielmn
Starting on Tymoran Temple soon. Go ahead and mark me down for the Temple to Moradin. Where on the server would you like this to appear?

Re: Construction Jobs: Hard Hat Area

Posted: Mon Feb 08, 2010 4:42 pm
by Curmudgeon
Interiors Needed:

Felbarr needs the following:

Shops should be smallish, 1 x 2 or 2 x 2 at most.

Shopkeeper NPCs would be nice.

Dwarven Temples and shrines:
Clangeddin - large temple (4 x 4?)
Berronar - medium temple (3 x 3?) Could also include an infirmary/Sharindlar shrine
Dumathoin
Haela Brightaxe

Shops:
Tailor/cloth goods/dressmaker
Tinker & metalcrafter
Stonecarver and stoneworks
General store - foodstuffs and dry goods
Herbalist
Jeweler

Housing (PCs' and Inhabitants')
Barracks

Mines

Re: Construction Jobs: Hard Hat Area

Posted: Mon Feb 08, 2010 6:53 pm
by rorax
I'll grab some once i'll finish the work for castano in a day or two.

(Abandoned mine would be my first choice ;) )

Re: Construction Jobs: Hard Hat Area

Posted: Wed Feb 10, 2010 11:00 pm
by Malacand
I'll start work on a temple for Clangeddin.

Re: Construction Jobs: Hard Hat Area

Posted: Sat Feb 27, 2010 7:55 am
by ElCadaver
Any exteriors need building/retexturing elcad style?

Once I get my toolset working, that is ...

Re: Construction Jobs: Hard Hat Area

Posted: Sun Feb 28, 2010 5:55 pm
by Wynna
El C, BG and the beta servers can always use your expertise, I'm sure of it. If you wanted a very small re-texturing project, though, I have one small area that could use your touch. It just can't get TOO big, as TSM is near the limit on size and I've been actively cutting. Just this week I managed to sandwich in one of your previous areas, though, (used to be between Winter's Edge and Rivermoot, now it's the central Moonwood), but I had to cut it down significantly by trimming off some rows of tiles on all sides, to make it small enough in bits and bytes. The area I'd like retextured is actually adjacent to that, if you're interested.