Masterwork Items
- darrenhfx
- Beholder
- Posts: 1982
- Joined: Fri Jul 30, 2004 5:35 pm
- Location: Halifax, Canada GMT -4 (AST)
Masterwork Items
I had a quick look at building some of these last night. The enhancement category didn't jump right out at me in the toolset so which one should be added? "Wielding it provides a +1 enhancement bonus on attack rolls."
Also, other than the 300gp price increase for weapons and the 6gp increase for ammunition, is there anything else that I should modifying?
I'm going strictly by the book, so there may be a few ALFA nuances with which I am unawares.
Also, other than the 300gp price increase for weapons and the 6gp increase for ammunition, is there anything else that I should modifying?
I'm going strictly by the book, so there may be a few ALFA nuances with which I am unawares.
- AcadiusLost
- Chosen of Forumamus, God of Forums
- Posts: 5061
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We were going to add special masterwork categories for armor and weapons IIRC, but then the game actual shipped with extra items types for masterwork armors at least. The +1 attack that is traditional for PnP MW weapons is present as well (and IIRC, doesn't beat DR like it did in NWN1).
Has anyone checked NWN2/MotB's MW Armor stats for appropriateness?
Has anyone checked NWN2/MotB's MW Armor stats for appropriateness?
- darrenhfx
- Beholder
- Posts: 1982
- Joined: Fri Jul 30, 2004 5:35 pm
- Location: Halifax, Canada GMT -4 (AST)
Thank you sir, I shall recommence item making when I'm back on speaking terms with the toolset. I've already lost 5 hours worth of work this week due to crashes and it's only Tuesday.
Autosave didn't result in a backed up mod, so I guess the answer is to use safesave every 30 minutes. I'll have to set a freakin' timer.
Autosave didn't result in a backed up mod, so I guess the answer is to use safesave every 30 minutes. I'll have to set a freakin' timer.