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Ceiling heights
Posted: Wed Dec 12, 2007 4:18 am
by danielmn
Just a quick search for information in case someone else has already done this....
I am looking to install some variable height ceilings for my temple, ie. one room goes all of the way up to the standard ceiling, whereas the hallway connected to it has a lower ceiling than the room. Looking for what to use as ceiling peices....pics for example....
An overhead of the room I want to leave as normal ceiling height...
A shot from inside that room down the hall I want to lower the ceiling on.
I am basically looking to lower the ceiling of the hall to doorway top level.
Posted: Wed Dec 12, 2007 4:50 am
by danielmn
The best thing I have found so far for this is the architectural wall resized and raised....the bottom is near black and shows no color, but at least it IS visable from underneath, unlike most of our placeables. Until a better solution is available/found, I suppose I'll use them.
Daniel
Posted: Wed Dec 12, 2007 5:02 am
by danielmn
screw using the architectural walls...
If any others are looking for a way, use the architectural floors.
The underneath of the floors shows pattern and color, so can be used for ceilings as well if you would like differentiated ceilings... pics to come.
Daniel
Posted: Wed Dec 12, 2007 5:11 am
by danielmn
A close up veiw of the lowered hallway ceiling... the benefits of using the floor vs. other ways I have found are the floors undersides are tintable, therefore you can match colors closely to the wall, whereas using the architectual wall only gave you a black blob, sort of like using a tileblock for a doorway. And YAY, they are not invisible when you veiw the underneath, like so many of our placeables are. The drawback is that if you are using other placeables for walls or tiles other than the architectual, the patterns won't match (only a slight drawback IMO).
A veiw a bit further away to demonstrate the difference in the heights of the ceilings....the hallway ceiling is still visable while the ceiling of the room still can't be seen.

Posted: Wed Dec 12, 2007 4:30 pm
by darrenhfx
That's a nice work-around.
I've been looking at ways to do similar things, for one, the width if most of the hallways drives me crazy but it's relatively easy to full them in a bit with placeable wall segments.
If you can figure out how to make ceilings higher let me know.
I'm trying to get the best possible feel in a spacious and bright temple for Lathander and I've been thinking about trying to build it an an exterior area.
Posted: Wed Dec 12, 2007 10:22 pm
by danielmn
Agreed darren, I've been working alot with the wall placeables to make my areas smaller than the actual tile....
I have not found a way to raise the ceiling height as of yet...I have used the tileblock, raised it to the ceiling level so it looks as if the ceiling is so far up you can't even see it...I think there are tiles that have higher/no ceiling as well, not sure yet. If I find an answer I will post here.
Daniel
Posted: Wed Dec 12, 2007 10:29 pm
by darrenhfx
With respect to those tile blocks, I have played around with re-sizing them to a thin sheet of black and covering the entire interior area, just above the ceiling level.
The idea was that it would keep players from being able to pan their view out to see what is in the next room. I haven't reached the point of determining how practical it is.
Sorry, I'm off-topic.

Posted: Wed Dec 12, 2007 10:50 pm
by danielmn
Let me know how well that works Darren, that's a neat idea that I might incorporate aas well if indeed it acheives the desired result! And since it sorta has to do with ceilings....not completely off topic.

Very good thinking!
Daniel
Posted: Thu Dec 13, 2007 12:36 am
by Wynna
darrenhfx wrote:With respect to those tile blocks, I have played around with re-sizing them to a thin sheet of black and covering the entire interior area, just above the ceiling level.
The idea was that it would keep players from being able to pan their view out to see what is in the next room. I haven't reached the point of determining how practical it is.
Sorry, I'm off-topic. :)
I built roofs for my rooms, too, for just that reason. My roofs are made out of tintable rugs. They vanish when somebody is in the room, for ease of viewing at cramped camera angles, but for anybody walking by outside an empty room, they won't be able to see into the area, whether or not they've explored it before.
Posted: Thu Dec 13, 2007 2:07 am
by darrenhfx
Heh nice, it hadn't occurred to me to use the magic carpet trick.
Do you have to do anything to the rugs to make them vanish?
Posted: Thu Dec 13, 2007 5:14 am
by Wynna
darrenhfx wrote:Heh nice, it hadn't occurred to me to use the magic carpet trick. :)
Do you have to do anything to the rugs to make them vanish?
A trigger that covers the entire interior of the room. Onenter, the ceiling is despawned, on exit, respawned.
Posted: Thu Dec 13, 2007 2:02 pm
by darrenhfx
Oh I like that solution very much. It allows one to be selective as to which areas get coverage, versus the blanket coverage of my thin layer of blackness. Magic carpets trump static blankets imo.
I think all inns should all have this sort of privacy function. Not much point when some one yells at you and your friend to "Hey! Get a room already!" when everyone can see anyway.
Posted: Thu Dec 13, 2007 4:26 pm
by Wynna
If you're actually going to implement it, then I should be more specific. The OnExit first checks to see that there is nobody left within the room (within X.X float of a RoomName_Center_WP) before replacing the ceiling after the exiting PC.