Conversation Cameras

For toolset tutorials as well as question and answers.
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Wynna
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Conversation Cameras

Post by Wynna »

I'm unable to choose the camera angle for each conversation line because my camera settings don't appear to be attached to my camera settings slot on the node tab. I get no choices when clicking on Camera Settings, and it's set to a default value of "Random". The camera settings description appears when I click on the next line, which happens to be for Animations.

I'm'a thinkin' that sumpthin's wrong with the conversation controls on the node tab.
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Wynna
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Joined: Sat Jan 03, 2004 10:09 am
Location: Seattle, WA (PST)

Post by Wynna »

OK, figured it out. Still can't use the camera angles seemingly built in to the default conversation camera, but I can create a static camera and put it where I want it, then choose it in the Mode field of the Node tab.
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Grand Fromage
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Location: Chengdu, Sichuan, China

Post by Grand Fromage »

I don't have any help for you, but do know ahead of time that the conversation cameras are a gigantic pain in the ass. You should be absolutely sure you want to use them before you get too far into it.
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Wynna
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Location: Seattle, WA (PST)

Post by Wynna »

You mean the static camera? It seemed pretty simple to place, angle and use. Why are they a pain in the arse?
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Grand Fromage
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Post by Grand Fromage »

Wynna wrote:You mean the static camera? It seemed pretty simple to place, angle and use. Why are they a pain in the arse?
Just secondhand knowledge on my part, complaints from OE peeplz about how some of the areas in the OC took twice as long to build as they should have because of all the time wasted in setting up the cinematic cameras. They were advising people to avoid using them unless they really, really needed to and knew what they were getting into first. If they worked out easily for you though, then nothing to worry about.
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BlakOrkz
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Post by BlakOrkz »

Camera setup for cutscenes is a PITA.
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