Do all placeables have to have a walkmesh around them or do some have them automatically?
For exteriors, does the area restrict walking for certain inclination angles (ie a deep revine)?
Thanks.
Walkmesh question
Exteriors automatically calculate unwalkable areas effected by steep slopes. (You can check this by turning the walkmesh toggle on and seeing at what angle the triangular mesh turns black once baked.)
Placeables are placed over the walkmesh. They block movement due to collision attributes. You don't have to put walkmesh around the placeables. If I understand your question correctly.
Placeables are placed over the walkmesh. They block movement due to collision attributes. You don't have to put walkmesh around the placeables. If I understand your question correctly.
Rick, for placeables, I beleive you need to use the walkmesh cutter around environmental objects.
I hope someone with more knowledge can correct me if I am wrong... but placeables set to environment are placeables not USEd by a PC. By setting the item to environmental, I beleive you make the game experience smoother than if you just slap a bunch of placeables down. However, the drawback is that the baking process doesn't acknowledge environmental objects...so you have to use a cutter to define the object.
I'll run an experiment right quick to see if that is correct.
Daniel
I hope someone with more knowledge can correct me if I am wrong... but placeables set to environment are placeables not USEd by a PC. By setting the item to environmental, I beleive you make the game experience smoother than if you just slap a bunch of placeables down. However, the drawback is that the baking process doesn't acknowledge environmental objects...so you have to use a cutter to define the object.
I'll run an experiment right quick to see if that is correct.
Daniel
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raiseSwift wrote: Permadeath is only permadeath when the PCs wallet is empty.
<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.
"And in this twilight....our choices seal our fate"

I was correct in my evaluation...
The pic above of two alters....the one on the left is a placeable slapped down, nothing else done. The one on the right has been turned to environmental. Then the area was baked. As you can see, the left alter is solid, IE a pc can't walk through it...the alter that was turned to environmental however, did not bake. So you have to use the walkmesh cutter to cut around the object and then bake the area for the object that is environmental to be solid.
That answer your question somewhat?
**edit** Thanks for the backup Orcman, I haven't used the baking or walkmesh in about a year...when I finished my contribution on the oas2. Memory was a little bit hazy...
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raiseSwift wrote: Permadeath is only permadeath when the PCs wallet is empty.
<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.
"And in this twilight....our choices seal our fate"