How I build areas with a good source map

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indio
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How I build areas with a good source map

Post by indio »

This is YATT in action.

Here's the source map.
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Here's the height map I made in Photoshop. (155x155 pixels is good for 24x24 areas.
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And here's the area:
http://www.thesilvermarches.net/uploads/cotd_south.jpg
Last edited by indio on Sun Jun 03, 2007 5:30 am, edited 1 time in total.
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indio
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Post by indio »

Worry about finessing heights and introducing land-feature subtleties later. Worry about what the right tree or placeable is later. Get basic textures in, placehold the rest, take a break.

This is 2 hours after creating the area in YATT.

http://www.thesilvermarches.net/uploads/cotd_2hours.jpg

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Last edited by indio on Sun Jun 03, 2007 4:48 am, edited 1 time in total.
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darrenhfx
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Post by darrenhfx »

*picks up jaw*

I asked Cipher about posting a thread asking people what they have in their builder's toolbox... in hopes to make the building process as efficient and painless as humanly possible.

Indio maybe you could make a quick post with what you have been using to help you build in terms of aids, devices, plug-ins.. whatever you've discovered that could possibly help some of the folks (like me) labour through area building.

That's friggin' awesome work! :)
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Aelred
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Post by Aelred »

Indio - I'd love to try using the YATT - but my tech knowledge stinks - If you have a chance Indio - could you PLEASE give me a sort of step by step mini YATT course for DUMMIES?

(So it takes the intensity of the grays and turns them into a heightmap?
Ideally then a map with no buildings would work best?
Can it use a purely topographical map - cipher's map/interactive atlas has really clear topography lines over Mount Waterdeep. and I see you can blank out everything else - very cool. Also it only works in the "walkable area" and not on the decorative borders?)
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Rusty
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Post by Rusty »

If there isn't a YATT tute out there, an indio-written walkthrough could certainly waltz onto our wiki.
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Post by HEEGZ »

HOLY SHIT I am going to have to give this a try...
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darrenhfx
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Post by darrenhfx »

Just dl'd YATT and look forward to playing with it this weekend.

Is getting the right scale, from map scale to game area scale, a problem?
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indio
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Post by indio »

http://nwn2forums.bioware.com/forums/vi ... &forum=113

That's a walkthrough that should help. Ignore the parts about The World Machine if you've got a source map.

The basics are that YATT translates height maps. All I did was make a height map out of the CotD (Greyscale and lessened the contrast) then change the size to 155x155 (which makes a 12x12 area).

Once you've got a height map, stick the YATT plugin in the Plugin directory, start the toolset, load the plugin, go File/Input Images, select your image, then selected Area/Build Area from Image.

Voila.
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ç i p h é r
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Post by ç i p h é r »

12x12? So 310x310 would approximate a 24x24 area then?
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indio
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Post by indio »

I'm not very mathematical, so it's hard for me to explain.

A 155x155 makes a 12x12 area, but really it's a 24x24 area as the 4 square border is competely filled as well once YATT is finished. Hence, when you enlarge the area to 24x24, the original 12x12 now fits perfectly within the new enlarged area.

God I hope that makes sense. In truth, experimentation will serve better than any explanation I can offer.
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Aelred
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Post by Aelred »

There is a ratio guide here:

http://nwn2yatt.sourceforge.net/

Just tested - a bitmap that is 289x289 will fill the entire 32x32 area.
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indio
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Post by indio »

Here are some screens to show where I'm at. Probably 60% ready to be handed to an interior designer. Of course, the exterior is going into the mod, where the HDM/Resident Builder can place grass and as many dynamic features as they think their server can handle. This is the essentials.

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Rick7475
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Post by Rick7475 »

Wow! Dinky little towns like Daggerford and Dagger Falls could have the exteriors done in a day ....
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ç i p h é r
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Post by ç i p h é r »

Looks wonderful Indio, even if it's just the essentials. :D
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Aelred
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Post by Aelred »

Nice Indio - The statues!!!!! How the heck did you do that? and what placeable is under them?

Nice idea sinking the temple to only have the domes showing too!
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