setting up toolset for ALFA items

For toolset tutorials as well as question and answers.
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Gebb
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setting up toolset for ALFA items

Post by Gebb »

I need some help setting up the toolset for creating/editing ALFA items. I downloaded the buildersmod file from the earlier post and see ALFA items and creatures in the toolset, but it's missing the Costume Barrel and ACME items. When I import an erf with one of those items the Costume Barrel/ACME items don't show up on the figure (but the normal content does). Am I missing a step to update the ALFA Items?

Here are the steps I followed:
1. Downloaded the ALFA Builders Module
2. In toolset navigated through File/Open Directory/My Docs/NWN2/modules/alfa_buildmod_01
3.I get the "loading" window followed by a string of errors starting with "System.IO.FileNotFoundException: Could not find file 'C:Program Files...alfa_acr01.tlk'.
4. I hit ok on the error message, and get another error "unable to find: C:UsersGebbDocNWN2hakalfa_gui.hak and after hitting "ok" get the same but ending with alfa_acr.hak, and alfa_2da.hak. After ok, loading continues uninterrupted.
5. After that I can see ALFA items and creatures in the Blueprints toolset window, but none of the Costume Barrel or ACME items and the loaded erf doesn't show the items either.

Are there any "setup for dummies" steps I can follow to get into crafting items? Thanks for any help out there.
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Gebb
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Re: setting up toolset for ALFA items

Post by Gebb »

Still thwarted...

I suspected maybe my ALFA_items hak was out of date so deleted it and let the auto updater re-download it, but still get the same problem. Could the ALFA-items in the autodownload be out of date?

Any ideas welcome! Thanks,
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Faeryl
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Re: setting up toolset for ALFA items

Post by Faeryl »

Gebb, the current build mod is out of date. You will need to update it to use the newest haks and tlk files.
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Gebb
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Re: setting up toolset for ALFA items

Post by Gebb »

Thanks, that worked!!

Now I just need to figure out how to name it correctly and export into an erf!
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Curmudgeon
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Re: setting up toolset for ALFA items

Post by Curmudgeon »

Live help is available in IRC Chat, in the #alfa-builders channel.
- Curmudgeon
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Ksiel
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Re: setting up toolset for ALFA items

Post by Ksiel »

Yes, I have been looking for you in my short visits to chat lately. If I don't see you tonight i will try and pm you some directions on how to save the erf.
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Galadorn
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Re: setting up toolset for ALFA items

Post by Galadorn »

Ksiel,

Castano also is great for help about this issue.

He's in chat often, and in like 15 mintes he had me up and running and making gear in the toolset.

cheers,

~G
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Castano
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Re: setting up toolset for ALFA items

Post by Castano »

having the haks only gets you the right to make the item. it does not get you the blueprint of the item...if that makes sense.

You can find this out by taking an item blueprint (copy it so you can edit the copy), and going to properties, there will be a field (one of the top ones) called appearance or something similar...you can click on this and scroll thru tons of stuff. If you have a crap load of stuff you have the alfa haks. less than a crap load means you do not have the alfa haks loaded.

So it you just want to make items....take a regular nwn2 default blueprint, say for a handaxe...copy the blueprint to the module so you now have an editable copy...now you may alter its apearance (e.g. the editable fields for the handle, axe head etc.) to your heart's content. Your pricing will be hellishly off if you make magic items and some default mundane items, but this can be fixed in properties after consulting the pricing guide (an excel spreadsheet floating about stndards someplace).

it is of course helpful to have the alfa base items pack loaded in so you have all the existing blueprints. Someone (dan to be exact) is slaving over alfa's items taken from TSM/BG/MS as we speak, so there will soon be a pack of item blueprints correctly priced etc. so use by builders). In the interim, you could ask for a stripped down version of one of the live mods...like BG, but removing the game content, areas, monsters etc. is a chore, so I decided to set Galadorn up with the haks instead since he was just making items (armors and weapons).

If you want to build areas ping me...as you will not want to be remaking blueprints we already have.
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