I've a few rows left to edit, but I should soon be in possession of a set of 2da files we can incorporate into the haks, which will give most all items using the Cast Spell itemproperties the correct pricing without a lot of number-juggling in the toolset. This will almost certainly require some rejuggling of prices on existing items for sale in the mods, but should make things significantly easier for builders down the line.
So far I've got this done for most every spell of 0th to 3rd level, I'll go back for the higher-level ones in a second pass later (4th+ level spell scrolls and items ought to still be pretty rare in ALFA AFAIK). These changes haven't gone in yet, we will try to have a set of repriced ABR scrolls/potions/etc ready to cooincide with the hak update that will bring these 2das in.
Scrolls: When the Base Item Type is set to Scroll, and a "Single Use" Cast Spell itemproperty is added, it will price to the canon/ALFA formula:
Spell Level x Caster Level x 25 gp
Potions: When the Base Item Type is set to Potion (or Potion (usable on others)), a Single-Use Cast Spell itemproperty will price to the canon/ALFA formula:
Spell Level x Caster Level x 50 gp
Wands/Staves: When the Base Item Type is Magic Wand or Magic Staff, and a Cast Spell (1, 2, 3, 4, or 5 charges per use), the item will price using Spell Trigger pricing. Important: The item should also be set up with restrictions on class, based on which classes get that particular spell in their lists (Wizard/Sorc only for Fireball, etc). Pricing follows the canon/ALFA formula:
Spell Level x Caster Level x 750 gp (assuming 1 charge per use, 50 charges total. Value scales up down linearly according to charge cost and number of charges remaining).
Rods/Charged Misc items: Most miscellaneous base item types and Magic Rods (baseitemtypes) will price using the Command Word structure, which is more expensive due to the lack of class restrictions. The formula is:
Spell Level x Caster Level x 900 gp (1 charge / use, 50 charges, scaling)
Rods/Misc Items, useable/day: Other miscellaneous items, boots, gloves, cloaks, hats, rods, etc with Cast Spell (x), 1-5 times/day, will price according to the canon/ALFA formula here:
Spell Level x Caster Level x 360 gp x uses per day
All of the above should price correctly, automatically, using these new 2das (once I'm done editing the itemproperty spell listing and add the new set to the haks). Old items which had been adjusted manually for cost may need to be fixed, though in most cases they shouldn't be far enough off the mark to require replacing items owned by PCs already.
Notes:
- 0th level cantrips count as 0.5 for spell level in these calculations.
- Not all spells are available at minimum caster level, though I have been adding these as I go.
- Pricing tends to be based on the lowest spell level/CL combination, which may or may not be appropriate based on class of the crafter or user, as some spells appear at lower levels in other classes' spell lists.
- The "Added Cost" field will still be usable to manually adjust the total value of the item, but for charged items, this will not taper down with use.
- Base Cost calculations will not take into account bonus cost/value for stacking multiple Cast Spell properties on a single item. It is recommended to avoid multiple spell-cast items, where they must be used, Added Cost will still be needed to adjust to proper canon/ALFA pricing.