HAKs and overrides for building
HAKs and overrides for building
alright.. I am having a few issues with my haks as I'm getting back into building..
Somebody please provide me with the following -:
1. What game version ALFA's haks are on.
2. What haks I need to associate with the module and in what order.
3. A listing of the files I need my My Docs override.
4. A list of terrain files, tile files and grass files.
5. Which version tlk file I should be using and associating with my base mod.
6. A list of the erfs I need to import to use all the content.
I require all the content alfa has available so I will need to know all the files that need to go in the override to do so..
Thank you.
I've gone through the Project/downloads link and I have DLed everything there and have followed the destructions yet I am still having issues..
I've also grabbed all the stuff from this page.. http://www.alandfaraway.org/downloads/N ... /builders/
Somebody please provide me with the following -:
1. What game version ALFA's haks are on.
2. What haks I need to associate with the module and in what order.
3. A listing of the files I need my My Docs override.
4. A list of terrain files, tile files and grass files.
5. Which version tlk file I should be using and associating with my base mod.
6. A list of the erfs I need to import to use all the content.
I require all the content alfa has available so I will need to know all the files that need to go in the override to do so..
Thank you.
I've gone through the Project/downloads link and I have DLed everything there and have followed the destructions yet I am still having issues..
I've also grabbed all the stuff from this page.. http://www.alandfaraway.org/downloads/N ... /builders/
On indefinite real life hiatus
[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
Victim of terrible timing, Thangs. I'm 1500 miles away from my build computer or I'd see what I could do to help. AL left to drive cross-country the very day (I think) that you posted your questions. Hang in there! I'm not back for two weeks and I'm not sure about AL, but I hope you get your questions answered soon. Need more builders!
BTW, when I'm back, I'll be glad to sign on to answer toolset questions in one of your chats.
BTW, when I'm back, I'll be glad to sign on to answer toolset questions in one of your chats.
Enjoy the game
- ç i p h é r
- Retired
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Re: HAKs and overrides for building
What problems are you having, Thangorn?
# alfa_archedbridges.erf
# alfa_bth_houses.erf
# alfa_caveroofs.erf
# alfa_citywalls.erf
# alfa_deephalls+sewers.erf
# alfa_deephallsdoor.erf
# alfa_deepsewers.erf
# alfa_dmfi_nocon.erf
# alfa_drowcaves.erf
# alfa_pctools.erf
# alfa_ramparts.erf
# alfa_ramparts_citywalls.rar
# alfa_rws_bridges.erf
# alfa_signposts.erf
# alfa_stainedglass.erf
# alfa_stainedglass.rar
# dmfi_placedeffectfix.rar
If you run Worldgate, you should be in sync with the latest version. However, that won't get you all the server side scripts that are in the 03 module (get those off the 03 module) or the builder specific content. I *think* we have a separate Worldgate setup for that, but I'll have to look around for it.Thangorn wrote:1. What game version ALFA's haks are on.
This shouldn't matter at this juncture. I believe AL integrated all 3rd party content into our HAKs so we shouldn't have any resource conflicts that would make order important.2. What haks I need to associate with the module and in what order.
Grab the Toolset Overrides file. The latest version on the FTP server is 1.42 so unless that has been modified locally for 03, that's the version you should use.3. A listing of the files I need my My Docs override.
Grab the Toolset Terrains, Grass, and Tiles files. The latest versions on the FTP server are 1.21, 1.22, and 1.21 respectively, but same caveat as above. Also, I think the Grass may have been deprecated or included in stock NWN2 as the link to it has been removed off the downloads page.4. A list of terrain files, tile files and grass files.
It's alfa_acr01.tlk but Worldgate should sync this for you too.5. Which version tlk file I should be using and associating with my base mod.
Here are all the premade blueprints of custom content in our HAKs that you can import (on the FTP server):6. A list of the erfs I need to import to use all the content.
# alfa_archedbridges.erf
# alfa_bth_houses.erf
# alfa_caveroofs.erf
# alfa_citywalls.erf
# alfa_deephalls+sewers.erf
# alfa_deephallsdoor.erf
# alfa_deepsewers.erf
# alfa_dmfi_nocon.erf
# alfa_drowcaves.erf
# alfa_pctools.erf
# alfa_ramparts.erf
# alfa_ramparts_citywalls.rar
# alfa_rws_bridges.erf
# alfa_signposts.erf
# alfa_stainedglass.erf
# alfa_stainedglass.rar
# dmfi_placedeffectfix.rar
Well then, unless you've missed something or there are updated versions only on the 03 server, you've got everything you need.I've also grabbed all the stuff from this page.. http://www.alandfaraway.org/downloads/N ... /builders/
- Curmudgeon
- Gadfly
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- Location: East coast US
AFAIK, 03 has no modified haks or other files. We have some custom items and such that we've made for the server, don't know if AL has had time to plug them back into the builder files, but they should not affect your build.
PLEASE be sure you do NOT have the custom skills.2da on your machine as it is known to corrupt builds and causes all sorts of headaches.
PLEASE be sure you do NOT have the custom skills.2da on your machine as it is known to corrupt builds and causes all sorts of headaches.
- Curmudgeon
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
okay no worries.. Thanks very much guys..
I think custom_skills.2da might be my problem..
I've done every thing right by the looks of things otherwise.
Shouldn't pocket cathedral and the other newer stuff, etc. be in there too?
anyway my issue is I am having major 2da problems.. all the placeable models are coming out wrong including OC content. eg. A waterfall placeables are giving me grey, animated stained glass windows!..
the haks work perfectly IG on TSM so surely it cant be that.. it must be overrides that are causing me issues and most likely 2da conflict problems.
If you guys can think of anything else. give me a shout.
I think custom_skills.2da might be my problem..
I've done every thing right by the looks of things otherwise.
Shouldn't pocket cathedral and the other newer stuff, etc. be in there too?
anyway my issue is I am having major 2da problems.. all the placeable models are coming out wrong including OC content. eg. A waterfall placeables are giving me grey, animated stained glass windows!..
the haks work perfectly IG on TSM so surely it cant be that.. it must be overrides that are causing me issues and most likely 2da conflict problems.
If you guys can think of anything else. give me a shout.
On indefinite real life hiatus
[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
hmm.. I dont have custom skills.2da
Here's whats in my My Docs/NWN2/override folder
in my hak folder is
Here's whats in my My Docs/NWN2/override folder
In my tlk folder I have alfa_acr01.tlkappearance.2da 782 Kb
armorvisualdata.2da 1 Kb
doortypes.2da 255 Kb
grass.2da 3 Kb
metatiles.2da 16 Kb
placeables.2da 3,978 Kb
terrainmaterials.2da 12 Kb
texturestileceiling.2da 3 Kb
texturestilefloor.2da 4 Kb
texturestilewall.2da 4 Kb
tiles.2da 144 Kb
Tilesets.2da 3 Kb
in my hak folder is
I imported all the erfs to my mod aswell.. any ideas people?alfa_2da.hak 9,097Kb
alfa_acr01.hak 545Kb
alfa_acr.hak 786Kb
alfa_fx.hak 27,253Kb
alfa_gui.hak 1,105Kb
alfa_items.hak 166,120Kb
alfa_placeables.hak 242,883Kb
alfa_terrain.hak 10,158Kb
alfa_textures02.hak 94,888Kb
alfa_tiles.hak 106,987Kb
On indefinite real life hiatus
[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
- Curmudgeon
- Gadfly
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- Joined: Thu Oct 07, 2004 12:07 am
- Location: East coast US
Here's all the erf's I'm importing. Dont think its an erf problem though as I cant even access the models from the properties tab.
ALFA Creatures
ALFA Doors
ALFA Placeables
alfa_acr02_install
alfa_archedbridges
alfa_bth_houses
alfa_caveroofs
alfa_citywalls
alfa_deephalls+sewers
alfa_deephallsdoor
alfa_deepsewers
alfa_dmfi_nocon
alfa_drowcaves
alfa_pctools
alfa_ramparts
alfa_rws_bridges
alfa_signposts
alfa_stainedglass
ALFA_walkmeshhelper_blueprints
BCKII
HAK_Blueprints
placeables
spellhook
ALFA Creatures
ALFA Doors
ALFA Placeables
alfa_acr02_install
alfa_archedbridges
alfa_bth_houses
alfa_caveroofs
alfa_citywalls
alfa_deephalls+sewers
alfa_deephallsdoor
alfa_deepsewers
alfa_dmfi_nocon
alfa_drowcaves
alfa_pctools
alfa_ramparts
alfa_rws_bridges
alfa_signposts
alfa_stainedglass
ALFA_walkmeshhelper_blueprints
BCKII
HAK_Blueprints
placeables
spellhook
On indefinite real life hiatus
[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
Thanks Mudge that seems to have done the trick..Curmudgeon wrote:Try removing:
alfa_textures02.hak 94,888Kb
alfa_acr01.hak 545Kb
Good on ya champ

On indefinite real life hiatus
[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
- Curmudgeon
- Gadfly
- Posts: 4312
- Joined: Thu Oct 07, 2004 12:07 am
- Location: East coast US

iirc, alfa_acr01.hak was an interim addition, since subsumed into alfa_acr.hak - AL would know for sure, but he's moving cross-country right now.
Not sure about alfa_textures02.hak but I don't see it in my hak folder, and it's not needed for Live.
And a good thing you didn't get bit by the custom_skills.2da bug - that one was a real PITA.