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Quest Scripting

Posted: Thu Dec 27, 2012 6:28 am
by oldgrayrogue
Are we using this? And if not why not?

http://nwvault.ign.com/View.php?view=NW ... tail&id=92

Re: Quest Scripting

Posted: Thu Dec 27, 2012 2:08 pm
by Heero
I am going to test it out. Hopefully today.

Re: Quest Scripting

Posted: Fri Dec 28, 2012 3:32 pm
by Swift
Had a look at it today. Good but limited. If you want an NPC to give out more than 1 quest, you need to play around with merging dialogue and it doesn't play too well with existing NPCs since the creation process creates a new dialogue file each time.

Additionally since it is entirely scripted (doesnt use the standard NWN2 journal) the XP and gold rewards are set up as part of the quest, so every quest created would have to go through a little script editing to have XP and gold rewarded by our ACR scripts, rather than the TKL scripts (as I presume the custom scripts we use are for logging and tracking purposes).

Does have some good features though. Scaling options, timers, somewhat randomized spawns.