Missing KEMO Animations

New models, textures, & integration of 3rd party content.

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Zelknolf
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Re: Missing KEMO Animations

Post by Zelknolf »

Rumple C wrote:I have the freedom to express myself.

With my legs open.
(the spirit of KEMO embodied)

But yes, KEMO sets were overtly written for sexy times, so sexier races get more and better animations if we adopt-- same problems show up with faces, hairstyles, outfits, and pretty much everything but hitting monsters with swords. I do look for content that isn't as harsh on our orcish pals, but the brutal reality of things is that the available content is pretty harsh on our orcish pals, and I'm gawdawful as a modeler (to the degree that it's one of the least-efficient uses of my time)-- and I seem to be the best on my team at it. Leaves us at the mercy of whatever's on the vault.
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Re: Missing KEMO Animations

Post by Rumple C »

It's because i'm green, innit it?

(do not dignify this with a comment).
12.August.2015: Never forget.
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Brokenbone
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Re: Missing KEMO Animations

Post by Brokenbone »

It was only through using a test PC for like, getting murdered by different things, that I even realized even sitting on a chair opened a much more complex list of options than come with normal half-orc PC. "Knew" that h-orcs and I'm "told" dwarves have a shorter list of visual sort of combinations, but hey, it is as it is.

Console yourself with the "dancy funky" action in PCtools. It works for h-orcs.
ALFA NWN2 PCs: Rhaggot of the Bruised-Eye, and Bamshogbo
ALFA NWN1 PC: Jacobim Foxmantle
ALFA NWN1 Dead PC: Jon Shieldjack

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Rumple C
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Re: Missing KEMO Animations

Post by Rumple C »

Gnomes also get the short end of the stick.

So to speak.

In any event Dance Funky will become Jessels default behaviour, can i put in a request to the tech folk to have it as the default behaviour? and instead have "stand still" on the PC tools menu as a very rarely used button.
12.August.2015: Never forget.
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