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New Base Class: Fleer

Posted: Sun Oct 10, 2010 3:00 pm
by ElCadaver
A New base class, with enhanced survivability in ALFA

Fleer

The Fleer has honed his self preservation instincts to peternatural ability. He runs to fight another day, every day. Fleers generally are athletic types of neutral disposition, as leaving friends and loved ones to meet gruesome ends which otherwise would have befallen the fleer is all in a days work.

Attack: Low
Hit Dice: D12
High Save: Reflex
Class Skills: Running, Move Silently, Hide, Knowledge Nature (Hiding Places)

Armor: All
Weapons: Simple (as not generally needed), Towershield


Feats
1st: Dash
2nd: Flee 1/day (as per Expedious Retreat)
3rd: Alertness
4th: Improved Initiative
5th: Reflex Save +2, Bonus Feat
6th: Flee 2/day, Slippery Mind
7th: Dodge
9th Reflex Save+3
10th: Play Dead (Hostile Creatures ignore the Fleers prone body if the fail a will save vs the Fleers Charisma modifier)
11th: Hide +10, Bonus feat
12th: Hobble Other (Special attack where the Fleer hobbles a fleeing companion, making them easier to catch, thus allowing the fleer to escape)
13th: Uncanny Dodge
14th: Mobility, Bonus Feat
15th: Evasion
16th: Whirlwind Hobble (use Hobble Other to attack every adjacent fleeing companion)
17th: Greater Flee 1/day (as per Haste)
18th: Flee Unlimited/day
19th: Reflex Save+4, Bonus Feat
20th: First to Leave ( Initiative +5. If the Fleer wins initiative, he can choose to leave the combat before it begins, and cannot be subject to tracking, divination, search checks, or skill based detection for the next 10 minutes)

(( I'm rolling up my new one now, so if you see my new PC Brave Sir Robin, say hi!))

Re: New Base Class: Fleer

Posted: Sun Oct 10, 2010 4:07 pm
by Regas
:lol: Monty would be proud.

Re: New Base Class: Fleer

Posted: Sun Oct 10, 2010 6:04 pm
by dergon darkhelm
HAH!

One of my RL friends played a pally tabletop D&D who always seemed to be running away-

We also greated custom feats for Sir Liam

Improved Withdrawl, Skill Focus (Flee), and Greater Re-focus (altered to "just stand there" in 3.5)

Re: New Base Class: Fleer

Posted: Sun Oct 10, 2010 6:30 pm
by darrenhfx
I really like the 'hobble other' and 'play dead' feats myself. :)

Re: New Base Class: Fleer

Posted: Wed Oct 27, 2010 11:19 am
by Veilan
The class certainly passes the "Not Elothar, Warrior of Bladereach" criterion... so that's one obstacle cleared on the path to implementation :D.

Re: New Base Class: Fleer

Posted: Wed Oct 27, 2010 11:23 am
by Blindhamsterman
I'd not be averse to a class like this being in :P

Re: New Base Class: Fleer

Posted: Wed Oct 27, 2010 5:52 pm
by danielmn
I believe you left off the....

at 5th level the fleer recieves one henchman, who loyaly follows the pc around banging coconut halves together...

Re: New Base Class: Fleer

Posted: Fri Apr 29, 2011 12:03 pm
by Galadorn
At 10th level:

Fleer gains one 8th level Dwarven henchman who is extremely overweight, further reducing his movement rate another 10%.

Re: New Base Class: Fleer

Posted: Sun May 01, 2011 4:36 am
by paazin
Didn't Loengrin of Overmeade get to level 10 in this class in ALFA1?

Re: New Base Class: Fleer

Posted: Sun May 01, 2011 4:44 am
by jmecha
Loengrin of Overmeade Refference +10 points on my LOL scale