Busted Tile in Dark Ruins Tileset FIXED!
Posted: Sat May 16, 2009 5:46 pm
There's a bad walkmesh in the Dark Ruins tileset... the Hall_End_1_Door_Variant is broken, one cannot walk through the door portion after baking...
I used 3ds max to edit the tile walkmesh, and saved it back into my test hak... its now fixed.
I let the guys at RobinsonWorkShop know, they allege they will be fixing it in a future release..
Anyone else seen bad walkmesh / tiles? Seems like MorbidKate mentioned another bad walkmesh somewhere in that tileset...
I used 3ds max to edit the tile walkmesh, and saved it back into my test hak... its now fixed.
I let the guys at RobinsonWorkShop know, they allege they will be fixing it in a future release..
Anyone else seen bad walkmesh / tiles? Seems like MorbidKate mentioned another bad walkmesh somewhere in that tileset...