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Busted Tile in Dark Ruins Tileset FIXED!

Posted: Sat May 16, 2009 5:46 pm
by Riotnrrd
There's a bad walkmesh in the Dark Ruins tileset... the Hall_End_1_Door_Variant is broken, one cannot walk through the door portion after baking...

I used 3ds max to edit the tile walkmesh, and saved it back into my test hak... its now fixed.

I let the guys at RobinsonWorkShop know, they allege they will be fixing it in a future release..

Anyone else seen bad walkmesh / tiles? Seems like MorbidKate mentioned another bad walkmesh somewhere in that tileset...

Re: Busted Tile in Dark Ruins Tileset FIXED!

Posted: Sat May 16, 2009 7:39 pm
by HEEGZ
Thank you Riot!!! That is awesome. Let me know when you are able to custom create all of the creatures in the Monster Manuals and I will forward you a list. :twisted:

Re: Busted Tile in Dark Ruins Tileset FIXED!

Posted: Sat May 16, 2009 8:03 pm
by Riotnrrd
To bring it in think we only need to overwrite one of the files in the ALFA_Tiles.hak

I'll speak w/ AL about it... and if anyone else sees busted walkmeshes, lemme know!