Busted Tile in Dark Ruins Tileset FIXED!

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Riotnrrd
DMA's Technical Liaison
Posts: 1682
Joined: Sat Jan 03, 2004 2:04 pm

Busted Tile in Dark Ruins Tileset FIXED!

Post by Riotnrrd »

There's a bad walkmesh in the Dark Ruins tileset... the Hall_End_1_Door_Variant is broken, one cannot walk through the door portion after baking...

I used 3ds max to edit the tile walkmesh, and saved it back into my test hak... its now fixed.

I let the guys at RobinsonWorkShop know, they allege they will be fixing it in a future release..

Anyone else seen bad walkmesh / tiles? Seems like MorbidKate mentioned another bad walkmesh somewhere in that tileset...
HEEGZ
Dungeon Master
Posts: 7085
Joined: Wed Dec 28, 2005 4:17 pm
Location: US CST

Re: Busted Tile in Dark Ruins Tileset FIXED!

Post by HEEGZ »

Thank you Riot!!! That is awesome. Let me know when you are able to custom create all of the creatures in the Monster Manuals and I will forward you a list. :twisted:
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Riotnrrd
DMA's Technical Liaison
Posts: 1682
Joined: Sat Jan 03, 2004 2:04 pm

Re: Busted Tile in Dark Ruins Tileset FIXED!

Post by Riotnrrd »

To bring it in think we only need to overwrite one of the files in the ALFA_Tiles.hak

I'll speak w/ AL about it... and if anyone else sees busted walkmeshes, lemme know!
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